Пример #1
0
        public static void WrongKlic()
        {
            List <UOCharacter> npcs = World.Characters.Where(i => i.Distance < 25 && i.Notoriety == Notoriety.Innocent && i.Serial != World.Player.Serial).OrderBy(i => (uint)i.Serial).ToList();

            List <UOCharacter> npcsNext = npcs.Where(i => (uint)i.Serial > lastWrongSerial).ToList();

            UOCharacter ch = new UOCharacter(Serial.Invalid);

            if (npcsNext.Count > 0)
            {
                ch = npcsNext[0];
            }
            else if (npcs.Count > 0)
            {
                ch = npcs[0];
            }

            if (ch.Serial.IsValidCust() && ch.Exist)
            {
                Journal.Clear();

                if (String.IsNullOrEmpty(ch.Name))
                {
                    ch.Click();
                    Game.Wait(150);
                }

                if (!String.IsNullOrEmpty(ch.Name))
                {
                    UO.Say(ch.Name + " klic ");
                    Game.Wait(250);

                    if (ch.Exist)
                    {
                        if (Journal.Contains(true, "modry"))
                        {
                            ch.PrintMessage("[Modry..]", Game.Val_Blue);
                        }
                        else if (Journal.Contains(true, "cerveny"))
                        {
                            ch.PrintMessage("[Cerveny..]", Game.Val_Red);
                        }
                        else if (Journal.Contains(true, "zeleny"))
                        {
                            ch.PrintMessage("[Zleny..]", Game.Val_Green);
                        }
                        else if (Journal.Contains(true, "zluty"))
                        {
                            ch.PrintMessage("[Zluty..]", Game.Val_LightYellow);
                        }
                        else
                        {
                            ch.PrintMessage("[Zadny..]", Game.Val_LightPurple);
                        }
                    }
                }

                lastWrongSerial = ch.Serial;
            }
        }
Пример #2
0
        public void MobGo()
        {
            Serial      mob  = Aliases.GetObject("SelectedMob");
            UOCharacter ch   = new UOCharacter(mob);
            string      name = null;

            if (ch.Renamable && mob.IsValid && ch.Exist && ch.Distance < 15 && !String.IsNullOrEmpty(ch.Name))
            {
                ch.PrintMessage("[go...]");
                name = ch.Name;

                List <MobKillInfo> mobQueue = this.MobQueue;
                foreach (MobKillInfo k in mobQueue)
                {
                    if (k.Mob.Serial == ch.Serial)
                    {
                        k.CommandCount = 0;
                        k.Enemy        = new UOCharacter(Serial.Invalid);
                    }
                }
            }

            string command = "all go";

            if (!String.IsNullOrEmpty(name))
            {
                command = name + " go";
            }

            UO.Say(Game.Val_GreenBlue, command);
        }
Пример #3
0
        public void MobGo()
        {
            Serial      mob  = Aliases.GetObject("SelectedMob");
            UOCharacter ch   = new UOCharacter(mob);
            string      name = null;

            TargetInfo t = Targeting.GetTarget("");

            if (ch.Renamable && mob.IsValid && ch.Exist && ch.Distance < 18 && !String.IsNullOrEmpty(ch.Name))
            {
                ch.PrintMessage("[go...]");
                name = ch.Name;

                List <MobKillInfo> mobQueue = this.MobQueue;
                foreach (MobKillInfo k in mobQueue)
                {
                    if (k.Mob.Serial == ch.Serial)
                    {
                        k.CommandCount = 0;
                        k.Enemy        = new UOCharacter(Serial.Invalid);
                    }
                }
            }

            string command = "all go";

            if (!String.IsNullOrEmpty(name))
            {
                command = name + " go";
            }

            if (t != null && t.Success)
            {
                UO.WaitTargetTile(t.StaticTarget.X, t.StaticTarget.Y, t.StaticTarget.Z, t.StaticTarget.Graphic);
                if (t.Character != null && t.Character.Exist && Game.IsMob(t.Character.Serial))
                {
                    Aliases.SetObject("SelectedMob", t.Character.Serial);
                }
                UO.Say(Game.Val_GreenBlue, command);
            }
        }
Пример #4
0
        //---------------------------------------------------------------------------------------------

        public static HealInfo BandSafe(Serial serial, bool isAutoHeal)
        {
            HealInfo hInfo = new HealInfo();

            hInfo.HasBandages = Healing.CleanBandage.Exist;

            if (hInfo.HasBandages)
            {
                if (isAutoHeal && Game.CheckRunning())
                {
                    return(hInfo);
                }

                UOCharacter ch = new UOCharacter(serial);

                ch.PrintHitsMessage("[Banding...]");
                int ohits = new UOCharacter(serial).Hits;

                Game.RunScriptCheck(250);
                Journal.Clear();
                Targeting.ResetTarget();
                Healing.CleanBandage.Use();
                UO.WaitTargetObject(serial);

                DateTime start = DateTime.Now;
                //Vylecil jsi otravu!
                hInfo.Used = Journal.WaitForText(true, 3500, "You must be able to reach the target", "Chces vytvorit mumii?", "You put the bloody bandagess in your pack.", "You apply the bandages, but they barely help.", "Your target is already fully healed", "Vylecil jsi otravu!");
                int time = Convert.ToInt32((DateTime.Now - start).TotalMilliseconds);
                int wait = 2550 - time;

                if (Journal.Contains(true, "Nemuzes pouzit bandy na summona!"))
                {
                    hInfo.TryHealSummon = true;
                }
                if (Journal.Contains(true, "You must be able to reach the target"))
                {
                    hInfo.CantReach = true;
                }
                if (Journal.Contains(true, "Chces vytvorit mumii?") || Journal.Contains(true, "Your target is already fully healed"))
                {
                    hInfo.FullHealed = true;
                }
                if (Journal.Contains(true, "Vylecil jsi otravu!"))
                {
                    hInfo.CuredPoison = true;
                }

                hInfo.Success = Journal.Contains(true, "You put the bloody bandagess in your pack");
                hInfo.Failed  = Journal.Contains(true, "You apply the bandages, but they barely help");

                if (hInfo.CuredPoison)
                {
                    wait = 250;
                }

                wait += 1;

                if (wait > 0)
                {
                    Game.Wait(wait);
                }

                if (hInfo.CantReach)
                {
                    ch.PrintMessage("[Can't reach Band]" + (serial == World.Player.Serial ? " Self" : ""), Game.Val_LightGreen);
                }

                int hits = new UOCharacter(serial).Hits;
                int incr = hits - ohits;

                if (hInfo.Success && incr > 0)
                {
                    hInfo.Gain = incr;
                }
            }

            return(hInfo);
        }
Пример #5
0
        public UOCharacter IVMAutoB(int maxdistance, int hits)
        {
            UOCharacter             result   = null;
            List <CharHealPriority> chhpList = GetCharHealPriorityList(maxdistance, false, Game.MergeLists <UOCharacter>(Game.CurrentGame.Alies, Game.CurrentGame.HealAlies));
            var sortedList = chhpList.Where(c => !skip.Contains(c.Char.Serial)).ToList();

            if (sortedList.Count == 0)
            {
                skip.Clear();
                sortedList = chhpList;
            }

            if (sortedList.Count > 0)
            {
                foreach (CharHealPriority c in sortedList)
                {
                    UOCharacter ch = result = c.Char;
                    //if (ch.Serial != World.Player.Serial)
                    //  LastCharacter = ch;

                    if (String.IsNullOrEmpty(ch.Name))
                    {
                        ch.Click();
                        Game.Wait(150);
                    }

                    CastResultInfo info          = new CastResultInfo();
                    string         spellShortCut = "";

                    double dhits    = (double)hits;
                    double dmg      = ch.MaxHits - ch.Hits;
                    double dmgRel   = dmg / dhits;
                    double mHitsRel = (double)ch.MaxHits / dhits;

                    double dmgHitsRel = mHitsRel - dmgRel;

                    UOItem scrools = World.Player.Backpack.AllItems.FindType(Magery.SpellScrool[StandardSpell.GreaterHeal]);

                    if (dmgRel > 0.75 && dmgHitsRel <= 2.25 && scrools.Exist)
                    {
                        spellShortCut = "IVM";

                        info = Bishop.CastBishopGreaterHeal(true, ch.Serial, true);
                        if (info.Spell == StandardSpell.Heal)
                        {
                            spellShortCut = "IM";
                        }
                    }
                    else if (dmg > 30)
                    {
                        spellShortCut = "IVM";
                        info          = Magery.Current.CastSpell(StandardSpell.GreaterHeal, ch, true, false, true);
                    }
                    else
                    {
                        spellShortCut = "IM";
                        info          = Magery.Current.CastSpell(StandardSpell.Heal, ch, true, false, true);
                    }

                    if (info.NoInLineOfSight)
                    {
                        skip.Add(ch.Serial);
                    }
                    else
                    {
                        ushort color = CalStatusMessage.Val_InfoColor;
                        if (info.Usage == CastUsage.Scrool)
                        {
                            color = Game.Val_Green;
                        }

                        ch.PrintMessage("[" + spellShortCut + "...]", Game.GetAlieColorByHits(ch.Serial));

                        bool reset = sortedList.Count == 1;

                        if (!reset)
                        {
                            int skipCount = 0;
                            foreach (CharHealPriority chp in sortedList)
                            {
                                if (skip.Contains(chp.Char.Serial))
                                {
                                    skipCount++;
                                }
                            }

                            reset = skipCount == sortedList.Count;
                        }

                        if (reset)
                        {
                            skip = new List <Serial>();
                        }
                    }

                    break;
                }
            }
            else
            {
                Game.PrintMessage("IVMA: " + Game.MergeLists <UOCharacter>(Game.CurrentGame.Alies, Game.CurrentGame.HealAlies).Count + " OK");
            }

            return(result);
        }
Пример #6
0
        public UOCharacter IVMAuto(int maxdistance, bool useInMani, StandardSpell secondarySpell, bool useScroolByHits, StandardSpell primarySpell)
        {
            UOCharacter             result   = null;
            List <CharHealPriority> chhpList = GetCharHealPriorityList(maxdistance, false, Game.MergeLists <UOCharacter>(Game.CurrentGame.Alies, Game.CurrentGame.HealAlies));
            var sortedList = chhpList.Where(c => !skip.Contains(c.Char.Serial)).ToList();

            if (sortedList.Count == 0)
            {
                skip.Clear();
                sortedList = chhpList;
            }

            if (sortedList.Count > 0)
            {
                bool useScrool = false;

                foreach (CharHealPriority c in sortedList)
                {
                    UOCharacter ch = result = c.Char;
                    //if (ch.Serial != World.Player.Serial)
                    //  LastCharacter = ch;

                    if (String.IsNullOrEmpty(ch.Name))
                    {
                        ch.Click();
                        Game.Wait(150);
                    }

                    CastResultInfo info          = new CastResultInfo();
                    string         spellShortCut = "";
                    if (ch.MaxHits - ch.Hits <= 25 && useInMani)
                    {
                        spellShortCut = "IM";
                        info          = Magery.Current.CastSpell(StandardSpell.Heal, ch, true, false, true);
                    }
                    else
                    {
                        if (useScroolByHits && (c.DamagePerc >= 35 || c.Char.MaxHits <= 90 && c.Damage >= 30 || ch.Serial == World.Player.Serial))
                        {
                            useScrool = true;
                        }

                        //TODO predelat
                        info = Magery.Current.CastSpell(primarySpell, ch, useScrool, false, true, true);
                        if (!info.Success)
                        {
                            if (secondarySpell == StandardSpell.Heal)
                            {
                                spellShortCut = "IM";
                                info          = Magery.Current.CastSpell(StandardSpell.Heal, ch, useScrool, false, true, false);
                            }
                            else if (secondarySpell == StandardSpell.GreaterHeal)
                            {
                                spellShortCut = "IVM";
                                info          = Magery.Current.CastSpell(StandardSpell.GreaterHeal, ch, false, false, true, false);
                            }
                        }
                        else
                        {
                            spellShortCut = primarySpell == StandardSpell.GreaterHeal ? "IVM" : "IM";
                        }
                    }

                    if (info.NoInLineOfSight)
                    {
                        skip.Add(ch.Serial);
                    }
                    else
                    {
                        ushort color = CalStatusMessage.Val_InfoColor;
                        if (info.Usage == CastUsage.Scrool)
                        {
                            color = 0x0048;
                        }

                        ch.PrintMessage("[" + spellShortCut + "...]" + (useScrool ? " (S)" : ""), Game.GetAlieColorByHits(ch.Serial));

                        bool reset = sortedList.Count == 1;

                        if (!reset)
                        {
                            int skipCount = 0;
                            foreach (CharHealPriority chp in sortedList)
                            {
                                if (skip.Contains(chp.Char.Serial))
                                {
                                    skipCount++;
                                }
                            }

                            reset = skipCount == sortedList.Count;
                        }

                        if (reset)
                        {
                            skip = new List <Serial>();
                        }
                    }

                    break;
                }
            }
            else
            {
                Game.PrintMessage("IVMA: " + Game.MergeLists <UOCharacter>(Game.CurrentGame.Alies, Game.CurrentGame.HealAlies).Count + " OK");
            }

            return(result);
        }
Пример #7
0
        public CallbackResult HitsChanged(byte[] data, CallbackResult prevResult)
        {
            UOCharacter character = new UOCharacter(ByteConverter.BigEndian.ToUInt32(data, 1));

            decimal maxHits = (ushort)character.MaxHits;
            ushort  hits    = ByteConverter.BigEndian.ToUInt16(data, 7);

            if (character.Hits != hits)
            {
                ushort  color      = 0x059;
                string  name       = "";
                decimal perc       = 0;
                bool    print      = false;
                bool    onlyDamage = false;
                short   dmg        = (short)(hits - character.Hits);
                bool    alie       = false;

                decimal percHit    = (decimal)((decimal)hits / (decimal)character.MaxHits) * 100m;// / (decimal)character.MaxHits) * 100.0m) - 100;
                decimal damagePerc = ((decimal)(Math.Abs(dmg)) / (decimal)character.MaxHits) * 100.0m;

                if (maxHits > 0)
                {
                    perc = ((hits / maxHits) * 100.0m);

                    if (character.Serial == World.Player.Serial)
                    {
                        if (Math.Abs(character.Hits - hits) < 3)
                        {
                            print = false;
                        }
                        else
                        {
                            name  = hits + "";
                            print = true;
                        }
                    }
                    else if (Game.MergeLists <UOCharacter>(Game.CurrentGame.Alies, Game.CurrentGame.HealAlies).Where(item => item.Serial == character.Serial).Count() > 0)
                    {
                        alie = print = true;
                    }
                    else if (character.Renamable)//Summoni
                    {
                        print = true;
                        color = 0x0159;
                        print = onlyDamage = true;
                    }
                    else if (character.Notoriety == Notoriety.Murderer || character.Notoriety == Notoriety.Enemy)
                    {
                        name  = character.Name;
                        color = 0x0021;
                        print = onlyDamage = true;
                    }
                    else if (character.Notoriety == Notoriety.Guild)
                    {
                        name  = character.Name;
                        color = 0x003F;
                        print = onlyDamage = true;
                    }
                    else if (character.Notoriety == Notoriety.Criminal || character.Notoriety == Notoriety.Unknown || character.Notoriety == Notoriety.Neutral)
                    {
                        name  = character.Name;
                        color = 0x03B7;
                        print = onlyDamage = true;
                    }
                }

                if (print)
                {
                    if (alie)
                    {
                        if (CalebConfig.FriendHitsMessageType != MessagePrintType.None)
                        {
                            if (dmg < 0)
                            {
                                color = 0x002a;
                            }
                            else
                            {
                                color = 0x003F;
                            }


                            if (Math.Abs(dmg) != 1)
                            {
                                if (CalebConfig.FriendHitsMessageType == MessagePrintType.Default)
                                {
                                    character.PrintMessage((dmg < 0 ? "" : "+") + (dmg), color);
                                }
                                else
                                {
                                    Game.PrintMessage(character.Name + ": " + (dmg < 0 ? "" : "+") + (dmg), color);
                                }
                            }
                        }
                    }
                    else
                    {
                        if (onlyDamage)
                        {
                            if (dmg < 0 && CalebConfig.EnemyHitsMessageType != MessagePrintType.None)
                            {
                                if (CalebConfig.EnemyHitsMessageType == MessagePrintType.Default)
                                {
                                    character.PrintMessage("" + (dmg), color);
                                }
                                else
                                {
                                    Game.PrintMessage(character.Name + ": " + (dmg), color);
                                }
                            }
                        }
                        else//toto je hrac??
                        {
                            if (CalebConfig.PlayerHitsMessageType != MessagePrintType.None)
                            {
                                string sufix = "";
                                if (dmg < 0 && (damagePerc > 30 || percHit <= 50))
                                {
                                    sufix = " Critical!";
                                    color = 0x0149;
                                }

                                if (CalebConfig.PlayerHitsMessageType == MessagePrintType.Default)
                                {
                                    character.PrintMessage(name + " [" + (dmg < 0 ? "" : "+") + dmg + "]" + sufix, color);
                                }
                                else
                                {
                                    Game.PrintMessage("Player: " + name + " [" + (dmg < 0 ? "" : "+") + dmg + "]" + sufix, color);
                                }
                            }

                            if (dmg < 0)
                            {
                                this.OnDamage(character);
                            }
                        }
                    }
                }
            }
            return(0);
        }
Пример #8
0
        public void MobKill(int resetTimer)
        {
            ResetTimerDefault = resetTimer;
            Game.CurrentGame.CurrentPlayer.EnsureWarMode();

            List <MobKillInfo> mobQueue = this.MobQueue;

            MobKillInfo current = null;
            MobKillInfo last    = null;

            int startIndex = 0;

            for (int i = 0; i < mobQueue.Count; i++)
            {
                MobKillInfo k = mobQueue[i];
                if (lastMob.IsValid && lastMob == k.Mob.Serial)
                {
                    //Game.PrintMessage("startIndex " + startIndex + " / " + Game.RenameSufix(k.Mob.Name), Game.Val_GreenBlue);
                    if (i < mobQueue.Count - 1)
                    {
                        startIndex = i + 1;
                        lastMob    = Serial.Invalid;
                    }
                    else
                    {
                        last = k;//new MobKillInfo(new UOCharacter(lastMob), resetTimer);
                    }
                }

                if (k.CommandCount == 0 && k.Mob.Serial != k.GetEnemyOrDefault().Serial)
                {
                    //Game.PrintMessage("New FOUND " + k.Mob.Name + " / " + i, Game.Val_GreenBlue);
                    current = mobQueue[i];
                    break;
                }
            }

            if (current == null)
            {
                for (int i = startIndex; i < mobQueue.Count; i++)
                {
                    MobKillInfo k = mobQueue[i];
                    if (k.NeedCommand())
                    {
                        //Game.PrintMessage("New OLD " + k.Mob.Name + " / " + i, Game.Val_GreenBlue);
                        current = k;
                        break;
                    }
                }
            }

            if (current == null && last != null && last.NeedCommand())
            {
                current = last;
            }

            //Game.PrintMessage("Mobs [" + mobQueue.Count + "]", Game.Val_GreenBlue);

            string  command  = null;
            UOColor sayColor = Game.Val_LightGreen;

            UOCharacter finalEnemy = new UOCharacter(Serial.Invalid);

            if (current != null)
            {
                command = current.Mob.Name + " kill";
                current.CommandCount++;
                current.LastCommandTime = DateTime.Now;
                sayColor = Game.GetAlieColorByHits(current.Mob.Serial);
                current.Mob.PrintMessage(Game.RenameSufix(current.Mob.Name) + (!String.IsNullOrEmpty(current.CommandReasonCode) && Game.Debug ? " [" + current.CommandReasonCode + "]" : ""), sayColor);//zatim pro debug

                if (!current.Enemy.ExistCust())
                {
                    current.Enemy = current.GetEnemy();
                }

                finalEnemy = current.Enemy;

                lastMob = current.Mob.Serial;
            }
            else if (mobQueue.Count == 0)
            {
                command = "all kill";
            }

            if (!String.IsNullOrEmpty(command) && finalEnemy.ExistCust() && finalEnemy.Distance < 22)
            {
                Targeting.ResetTarget();
                Game.RunScriptCheck(250);
                Game.Wait(50);
                UO.WaitTargetObject(finalEnemy);

                UO.Say(sayColor, command);
            }

            if (finalEnemy.ExistCust())
            {
                if (finalEnemy.Hits < 0)
                {
                    finalEnemy.RequestStatus(150);
                }



                finalEnemy.PrintMessage(String.Format(">>{0}/{1}<<", finalEnemy.Hits, finalEnemy.MaxHits), Game.GetEnemyColorByHits(finalEnemy.Serial));
                new StatusBar().Show(finalEnemy.Serial);
            }
        }
Пример #9
0
        public bool UseMount()
        {
            var currChars = World.Characters.Where(ch => ch.Serial != World.Player.Serial && ch.Distance <= 6).ToArray();
            var newChars  = World.Characters.Where(ch => ch.Serial != World.Player.Serial && ch.Distance <= 6).ToArray();
            var diff      = newChars.Where(ch => currChars.Count(cch => cch.Serial == ch.Serial) == 0).ToArray();

            UOItem currentMount  = World.Player.Layers[Layer.Mount];
            Serial originalMount = _Mount;

            bool dismount = currentMount.ExistCust();

            _Mount = Serial.Invalid;

            if (dismount)
            {
                UOColor currentColor = currentMount.Color;
                World.Player.Use();
                Game.Wait(100);

                newChars = World.Characters.Where(ch => ch.Serial != World.Player.Serial && ch.Distance <= 6).ToArray();
                diff     = newChars.Where(ch => currChars.Count(cch => cch.Serial == ch.Serial) == 0).ToArray();
                diff     = diff.OrderBy(ch => ch.Distance).ThenBy(ch => (ch.Color == currentColor ? 0 : 1)).ToArray();

                if (diff.Count() > 0)
                {
                    _Mount = diff.ToArray()[0].Serial;
                }
            }
            else
            {
                UOCharacter curr = new UOCharacter(originalMount);

                if (!curr.ExistCust())
                {
                    UOItem shrink = new UOItem(Serial.Invalid);
                    foreach (UOItem itm in World.Player.Backpack.AllItems)
                    {
                        if (ItemLibrary.ShrinkMountTypes.Count(uot => uot.Graphic == itm.Graphic) > 0)
                        {
                            shrink = itm;
                            break;
                        }
                    }

                    List <UOCharacter> m = new List <UOCharacter>();

                    if (HasHumanBody)//nemam haluze
                    {
                        m.AddRange(currChars.
                                   Where(ch => !denyMounts.Contains(ch.GetUniqueKey()) && !skipMounts.Contains(ch.GetUniqueKey()) && ItemLibrary.MountTypes.Count(mt => mt.Graphic == ch.Model) > 0).
                                   OrderBy(ch => (ch.Renamable ? 0 : 1)).
                                   ThenBy(ch => ch.Distance).ToArray());
                    }
                    else
                    {
                        m.AddRange(currChars.
                                   Where(ch => !denyMounts.Contains(ch.GetUniqueKey()) && !skipMounts.Contains(ch.GetUniqueKey())).
                                   OrderBy(ch => (ch.Renamable ? 0 : 1)).
                                   ThenBy(ch => ItemLibrary.MountTypes.Count(mt => mt.Graphic == ch.Model) > 0 ? 0 : 1).
                                   ThenBy(ch => ch.Distance).ToArray());
                    }

                    if (m.Count > 0)
                    {
                        _Mount = m[0].Serial;
                    }
                    else
                    {
                        if (shrink.Exist)
                        {
                            Game.CurrentGame.CurrentPlayer.SwitchWarmode();
                            shrink.Use();
                            Game.Wait(150);

                            newChars = World.Characters.Where(ch => ch.Serial != World.Player.Serial && ch.Distance <= 6).ToArray();
                            diff     = newChars.Where(ch => currChars.Count(cch => cch.Serial == ch.Serial) == 0).ToArray();
                            diff     = diff.OrderBy(ch => ch.Distance).ToArray();

                            if (diff.Count() > 0)
                            {
                                _Mount = diff.ToArray()[0].Serial;
                            }
                        }
                        skipMounts.Clear();
                    }
                }
                else
                {
                    _Mount = originalMount;
                }

                curr = new UOCharacter(_Mount);
                Journal.Clear();

                if (curr.ExistCust())
                {
                    curr.Use();

                    if (Journal.WaitForText(true, 150, "You dont own that horse"))
                    {
                        curr.PrintMessage("[ deny add ]");
                        denyMounts.Add(curr.GetUniqueKey());
                        _Mount = Serial.Invalid;
                    }
                    else if (!World.Player.Layers[Layer.Mount].ExistCust())
                    {
                        if (curr.Serial == originalMount && new UOCharacter(originalMount).Exist)
                        {
                            curr.PrintMessage("[ mount ]");
                        }
                        else
                        {
                            curr.PrintMessage("[ skip add ]");
                            skipMounts.Add(curr.GetUniqueKey());
                            _Mount = Serial.Invalid;
                        }
                    }
                }
                else
                {
                    World.Player.PrintMessage("[ neni mount ]");
                }
            }

            return(_Mount.IsValidCust());
        }