Пример #1
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 protected override void Draw(GiaScene context, Batcher batcher, Entity entity, ref AABB bounds)
 {
     ref SpriteC   sprite    = ref entity.Get <SpriteC>();
Пример #2
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 protected override void DebugDraw(GiaScene context, Batcher batcher, Entity entity, ref AABB bounds)
 {
 }
Пример #3
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 public override void Update(GiaScene state)
 {
 }
Пример #4
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 protected override void DebugDraw(GiaScene context, Batcher batcher, Entity entity, ref AABB bounds)
 {
     ref var cluster = ref entity.Get <UserInterface>();
Пример #5
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 public EditorScene(GiaScene sceneToEdit)
 {
     EditedScene = sceneToEdit;
 }