public void getCoinChangesCoinCounterText() { GameObject uiContainer = new GameObject(); UIscript ui = uiContainer.AddComponent <UIscript>(); uiContainer.AddComponent <AudioSource>(); UnityEngine.UI.Text txt = uiContainer.AddComponent <UnityEngine.UI.Text>(); ui.coinText = txt; string coinText = txt.text; ui.getCoin(); Assert.AreNotEqual(coinText, ui.coinText.text); }
public void DestroyCoin(GameObject other) { other.SetActive(false); ui.getCoin(); }