Пример #1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "obstaclecar")
     {
         Destroy(other.gameObject);
         road.speed = 0f;
         gamemanager.Gamemanager.gamestates = gamemanager.Gamestates.playerDied;
         uImanager.Activaterestart();
         uImanager.SaveGameData();
         this.gameObject.SetActive(false);
     }
     if (other.tag == "coin")
     {
         Destroy(other.gameObject);
         uImanager.increasecoin();
     }
 }