Пример #1
0
    public void Heal(float healamount)
    {
        Debug.Log("player was healed of " + healamount + " pv");
        Debug.Log(health + " + " + healamount);
        health = health + healamount;
        uImanager.animator.SetTrigger("heal");
        print("heal");
        uImanager.Healsound();



        if (health > maxhealth)
        {
            health = maxhealth;
        }
        //change la saturation du perso quand il prend des dégats
        meshRenderer.material.SetFloat("_saturation", health / maxhealth);
        uImanager.HpupdateUI();
    }