private void Awake() { if (amountText) { amountText.enabled = false; } image = new UI_ItemImage(gameObject); hidden = initiallyHidden; }
private void Awake() { amountText = GetComponentInChildren <Text>(); if (amountText) { amountText.enabled = false; } image = new UI_ItemImage(gameObject); hidden = initiallyHidden; }
private void Awake() { if (amountText) { amountText.enabled = false; } if (MoreInventoryImage) { MoreInventoryImage.enabled = false; } image = new UI_ItemImage(gameObject, OverlayMaterial); hidden = initiallyHidden; }