// Use this for initialization void Start() { PanelTitleComponent = GetComponentInChildren <Text>(); PanelIconComponent = GetComponentInChildren <Image>(); if (PanelTitleComponent != null) { PanelTitleComponent.text = m_item.displayName; } if (inventoryController == null) { inventoryController = GetComponentInParent <UI_InventoryController>(); } }
// Use this for initialization void Start() { InventoryController = GetComponentInParent <UI_InventoryController>(); if (InventoryController == null) { Debug.LogWarning("UI_InventoryPreviewController is missing UI_InventoryController in it's parent!"); } animator = GetComponent <Animator>(); ItemTitleComponent = GetComponentInChildren <Text>(); ItemModelComponent = GetComponentInChildren <Image>(); if (ItemTitleComponent != null && m_item != null) { ItemTitleComponent.text = m_item.displayName; } }
// Start is called before the first frame update void Start() { inventoryController = GameObject.FindGameObjectWithTag("Inventory").GetComponent <UI_InventoryController>(); canvasController = GameObject.FindGameObjectWithTag("Canvas").GetComponent <CanvasController>(); itemName = new string[10]; playerController = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterMovement>(); icon = new Image[10]; icon[0] = GameObject.Find("Icon1").GetComponent <Image>(); icon[1] = GameObject.Find("Icon2").GetComponent <Image>(); icon[2] = GameObject.Find("Icon3").GetComponent <Image>(); icon[3] = GameObject.Find("Icon4").GetComponent <Image>(); icon[4] = GameObject.Find("Icon5").GetComponent <Image>(); icon[5] = GameObject.Find("Icon6").GetComponent <Image>(); icon[6] = GameObject.Find("Icon7").GetComponent <Image>(); icon[7] = GameObject.Find("Icon8").GetComponent <Image>(); icon[8] = GameObject.Find("Icon9").GetComponent <Image>(); icon[9] = GameObject.Find("Icon10").GetComponent <Image>(); }
void Start() { inventoryController = inventoryGroup.GetComponent <UI_InventoryController>(); }
private void Start() { canvasController = Canvas.GetComponent <CanvasController>(); inventoryController = inventoryGroup.GetComponent <UI_InventoryController>(); }