// ------------------------------------------------------------------------------ // FUNCTIONS // ------------------------------------------------------------------------------ // ------------------------------------------------------------------------------ // Function Name: // Return types: // Argument types: // Author: // Date: // ------------------------------------------------------------------------------ // Purpose: // ------------------------------------------------------------------------------ void Start() { player = WLD_GameController.player; ui_GunManager = GetComponent<UI_GunMAnager>(); }
// ------------------------------------------------------------------------------ // FUNCTIONS // ------------------------------------------------------------------------------ // ------------------------------------------------------------------------------ // Function Name: // Return types: NA // Argument types: NA // Author: // Date: // ------------------------------------------------------------------------------ // Purpose: // ----------------------------------------------------------------------------- void Start() { UNA_StaticVariables.isGrvPickedUp = false; isFireRatePickedUp = false; player = WLD_GameController.player; ui_GunManager = GetComponent <UI_GunMAnager>(); }