// ------------------------------------------------------------------------------
    // FUNCTIONS
    // ------------------------------------------------------------------------------

    // ------------------------------------------------------------------------------
    // Function Name: 
    // Return types: 
    // Argument types: 
    // Author: 
    // Date: 
    // ------------------------------------------------------------------------------
    // Purpose: 
    // ------------------------------------------------------------------------------
    void Start()
    {
        player = WLD_GameController.player;

        ui_GunManager = GetComponent<UI_GunMAnager>();

    }
Exemplo n.º 2
0
    // ------------------------------------------------------------------------------
    // FUNCTIONS
    // ------------------------------------------------------------------------------
    // ------------------------------------------------------------------------------
    // Function Name:
    // Return types: NA
    // Argument types: NA
    // Author:
    // Date:
    // ------------------------------------------------------------------------------
    // Purpose:
    // -----------------------------------------------------------------------------

    void Start()
    {
        UNA_StaticVariables.isGrvPickedUp = false;
        isFireRatePickedUp = false;

        player = WLD_GameController.player;

        ui_GunManager = GetComponent <UI_GunMAnager>();
    }