private void Form_Load(object sender, EventArgs e) { { var camera = new Camera( new vec3(0, 0, 1), new vec3(0, 0, 0), new vec3(0, 1, 0), CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height); var rotator = new SatelliteRotator(camera); this.rotator = rotator; this.scene = new Scene(camera); } { var glText = new UIText(AnchorStyles.Left | AnchorStyles.Top | AnchorStyles.Right, new Padding(10, 10, 10, 10), new Size(550, 50), -100, 100); glText.Initialize(); glText.SwitchList.Add(new ClearColorSwitch());// show black back color to indicate glText's area. glText.SetText("The quick brown fox jumps over the lazy dog!"); this.glText = glText; this.scene.UIRoot.Children.Add(glText); var glAxis = new UIAxis(AnchorStyles.Right | AnchorStyles.Bottom, new Padding(3, 3, 3, 3), new Size(70, 70), -100, 100); glAxis.Initialize(); this.scene.UIRoot.Children.Add(glAxis); this.UpdateLabel(); } { var frmPropertyGrid = new FormProperyGrid(); frmPropertyGrid.DisplayObject(this.glText); frmPropertyGrid.Show(); this.formPropertyGrid = frmPropertyGrid; } }
private void glCanvas1_KeyPress(object sender, KeyPressEventArgs e) { if (e.KeyChar == 'b') { BlendingSourceFactor source; BlendingDestinationFactor dest; this.blendFactorHelper.GetNext(out source, out dest); this.glText.BlendSwitch.SourceFactor = source; this.glText.BlendSwitch.DestFactor = dest; this.UpdateLabel(); } else if (e.KeyChar == 'o') { if (this.openTextureDlg.ShowDialog() == System.Windows.Forms.DialogResult.OK) { string ttfFilename = this.openTextureDlg.FileName; this.glText.Dispose(); FontResource fontResouce = FontResource.Load(ttfFilename, ' ', (char)126); var glText = new UIText(AnchorStyles.Left | AnchorStyles.Top, new Padding(3, 3, 3, 3), new Size(850, 50), -100, 100, fontResouce); glText.Initialize(); glText.SwitchList.Add(new ClearColorSwitch());// show black back color to indicate glText's area. glText.SetText("The quick brown fox jumps over the lazy dog!"); this.glText = glText; uiRoot.Children.Add(glText); this.formPropertyGrid.DisplayObject(glText); } } }
public void ExecuteOnTarget(UIText uiText, Text text, Color endColor, float duration) { // set up script uiText.textAction = UIText.TextAction.changeColor; uiText.text = text; uiText.targetColor = endColor; uiText.speed = duration; uiText.Initialize(); }
private void Form_Load(object sender, EventArgs e) { { this.glCanvas1.ShowSystemCursor = false; } { var camera = new Camera( new vec3(0, 0, 1), new vec3(0, 0, 0), new vec3(0, 1, 0), CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height); var rotator = new SatelliteManipulater(); rotator.Bind(camera, this.glCanvas1); this.rotator = rotator; this.scene = new Scene(camera, this.glCanvas1); this.glCanvas1.Resize += this.scene.Resize; } { var glText = new UIText(AnchorStyles.Left | AnchorStyles.Top | AnchorStyles.Right, new Padding(10, 10, 10, 10), new Size(550, 50), -100, 100); glText.Initialize(); glText.SwitchList.Add(new ClearColorSwitch());// show black back color to indicate glText's area. glText.Text = "The quick brown fox jumps over the lazy dog!"; this.glText = glText; this.scene.UIRoot.Children.Add(glText); } { var uiAxis = new UIAxis(AnchorStyles.Left | AnchorStyles.Bottom, new Padding(3, 3, 3, 3), new Size(128, 128), -100, 100); uiAxis.Initialize(); this.scene.UIRoot.Children.Add(uiAxis); this.UpdateLabel(); } { var frmPropertyGrid = new FormProperyGrid(this.glText); frmPropertyGrid.Show(); this.formPropertyGrid = frmPropertyGrid; } }
/// <summary> /// </summary> /// <param name="anchor"></param> /// <param name="margin"></param> /// <param name="size"></param> /// <param name="zNear"></param> /// <param name="zFar"></param> public UIColorPaletteRenderer(int maxMarkerCount, CodedColor[] codedColors, System.Windows.Forms.AnchorStyles anchor, System.Windows.Forms.Padding margin, System.Drawing.Size size, int zNear, int zFar) : base(anchor, margin, size, zNear, zFar) { this.maxMarkerCount = maxMarkerCount; this.currentMarkersCount = maxMarkerCount; //// display this UI control's area. //this.SwitchList.Add(new ClearColorSwitch()); // color bar using texture. { var bar = new UIColorPaletteBarRenderer( codedColors, System.Windows.Forms.AnchorStyles.Left | System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right, new System.Windows.Forms.Padding(marginLeft, 1, marginRight, 0), new System.Drawing.Size(size.Width - marginLeft - marginRight, size.Height / 3), zNear, zFar); //this.SwitchList.Add(new ClearColorSwitch(Color.Blue)); this.Children.Add(bar); this.colorPaletteBar = bar; } // color bar using vec3 color(hidden as default state) // just to compare with color bar using texture. { var bar = new UIColorPaletteColoredBarRenderer( maxMarkerCount, codedColors, System.Windows.Forms.AnchorStyles.Left | System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right, new System.Windows.Forms.Padding(marginLeft, 1 + size.Height / 3, marginRight, 0), new System.Drawing.Size(size.Width - marginLeft - marginRight, size.Height / 3), zNear, zFar); //this.SwitchList.Add(new ClearColorSwitch(Color.Blue)); this.Children.Add(bar); this.colorPaletteBar2 = bar; bar.Enabled = false; } // white vertical lines. { var markers = new UIColorPaletteMarkersRenderer(maxMarkerCount, System.Windows.Forms.AnchorStyles.Left | System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right, new System.Windows.Forms.Padding(marginLeft, 1, marginRight, 0), new System.Drawing.Size(size.Width - marginLeft - marginRight, size.Height / 2), zNear, zFar); //markers.SwitchList.Add(new ClearColorSwitch(Color.Red)); this.Children.Add(markers); this.markers = markers; } // labels that display values(float values) { int length = maxMarkerCount; var font = new Font("Arial", 32); for (int i = 0; i < length; i++) { const int width = 100; float distance = marginLeft; distance += 2.0f * (float)i / (float)length * (float)(this.Size.Width - marginLeft - marginRight); distance -= width / 2; var label = new UIText( System.Windows.Forms.AnchorStyles.Left | System.Windows.Forms.AnchorStyles.Bottom, new System.Windows.Forms.Padding((int)distance, 0, 0, 0), new System.Drawing.Size(width, size.Height / 2), zNear, zFar, font.GetFontBitmap("0123456789.eE+-").GetFontTexture(), 100); label.Initialize(); //label.SwitchList.Add(new ClearColorSwitch(Color.Green)); label.Text = ((float)i).ToShortString(); label.BeforeLayout += label_beforeLayout; this.Children.Add(label); this.labelList.Add(label); } this.currentMarkersCount = 2; } }