public override void doTrasition() { startTransition = true; UISprite sprite = GetComponent <UISprite> (); UISpriteSizeHandler handler = GetComponent <UISpriteSizeHandler> (); originalPos = transform.localPosition; moveDown = (handler.getRes().y / 2) + (-transform.localPosition.y) + (handler.getSize().y / 2); transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y + moveDown, transform.localPosition.z); }
void Start() { UISpriteSizeHandler sizeHandler = gameObject.AddComponent <UISpriteSizeHandler>(); }