Beispiel #1
0
    public override void doTrasition()
    {
        startTransition = true;

        UISprite            sprite  = GetComponent <UISprite> ();
        UISpriteSizeHandler handler = GetComponent <UISpriteSizeHandler> ();

        originalPos             = transform.localPosition;
        moveDown                = (handler.getRes().y / 2) + (-transform.localPosition.y) + (handler.getSize().y / 2);
        transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y + moveDown, transform.localPosition.z);
    }
Beispiel #2
0
 void Start()
 {
     UISpriteSizeHandler sizeHandler = gameObject.AddComponent <UISpriteSizeHandler>();
 }