private void DrawSkill(UISpriteBatch batch, int x, int y, int skill) { double p = (SkillValues[skill] / 1000.0); //Color barcol = new Color((byte)(5 * (1 - p)), (byte)(100 * p + 97 * (1 - p)), (byte)(9 * p + 90 * (1 - p))); Color barcol = Color.Teal; Color bgcol = Color.BlueViolet; //Color bgcol = new Color((byte)(5 * p + 100*(1-p)), (byte)(97 * p), (byte)(90 * p)); batch.Draw(Filler, LocalRect(x, y, 60, 5), bgcol); batch.Draw(Filler, LocalRect(x, y, (int)(60 * p), 5), barcol); batch.Draw(Filler, LocalRect(x + (int)(60 * p), y, 1, 5), Color.Black); var style = TextStyle.DefaultLabel.Clone(); style.Size = 8; var temp = style.Color; style.Color = Color.Black; DrawLocalString(batch, SkillNames[skill], new Vector2(x + 1, y - 12), style, new Rectangle(0, 0, 60, 12), TextAlignment.Center); //shadow style.Color = temp; DrawLocalString(batch, SkillNames[skill], new Vector2(x, y - 13), style, new Rectangle(0, 0, 60, 12), TextAlignment.Center); }
public override void Draw(UISpriteBatch batch) { base.Draw(batch); if (!Visible) { return; } Vector2 dir = new Vector2(); var res = EditorResource.Get(); if (MouseDrag || Destination != null) { //draw Line bg dir = new Vector2(ArrowVec.X, ArrowVec.Y); dir.Normalize(); DrawLine(res.WhiteTex, dir * 10, ArrowVec - dir * 5, batch, 6, Color.White); } //draw Node DrawLocalTexture(batch, res.NodeOutline, new Vector2(res.NodeOutline.Width / -2, res.NodeOutline.Height / -2)); DrawLocalTexture(batch, res.Node, null, new Vector2(res.Node.Width / -2, res.Node.Height / -2), new Vector2(1f, 1f), NodeColors[Type]); if (MouseDrag || Destination != null) { //draw Arrow var arrowDir = (float)Math.Atan2(-dir.X, dir.Y); var arrowPos = LocalPoint(ArrowVec); batch.Draw(res.ArrowHeadOutline, arrowPos, null, Color.White, arrowDir, new Vector2(9, 19), _Scale, SpriteEffects.None, 0); batch.Draw(res.ArrowHead, arrowPos, null, NodeColors[Type], arrowDir, new Vector2(9, 19), _Scale, SpriteEffects.None, 0); //draw Line DrawLine(res.WhiteTex, dir * 10, ArrowVec - dir * 5, batch, 4, NodeColors[Type]); } Texture2D icon; switch (Type) { case NodeType.False: icon = res.FalseNode; break; case NodeType.True: icon = res.TrueNode; break; default: icon = res.DoneNode; break; } DrawLocalTexture(batch, icon, IconPos[Direction] - new Vector2(icon.Width / 2, icon.Height / 2)); var shadRect = SmallShad[Direction]; DrawLocalTexture(batch, res.WhiteTex, null, new Vector2(shadRect.X, shadRect.Y), new Vector2(shadRect.Width, shadRect.Height), Color.Black * 0.15f); }
void DrawMotive(UISpriteBatch batch, int x, int y, int motive, bool inDynamic) { if (inDynamic) { var mdat = MotiveValues[motive] + 100; double p = Math.Min(1, mdat / 200.0); Color barcol = new Color((byte)(57 * (1 - p)), (byte)(213 * p + 97 * (1 - p)), (byte)(49 * p + 90 * (1 - p))); Color bgcol = new Color((byte)(57 * p + 214 * (1 - p)), (byte)(97 * p), (byte)(90 * p)); batch.Draw(Filler, LocalRect(x, y, 60, 5), bgcol); batch.Draw(Filler, LocalRect(x, y, (int)(60 * p), 5), barcol); batch.Draw(Filler, LocalRect(x + (int)(60 * p), y, 1, 5), Color.Black); if (mdat > 200) { var p2 = Math.Min(1, (mdat - 200) / 200.0); batch.Draw(Filler, LocalRect(x, y, (int)(60 * p2), 5), Color.White); batch.Draw(Filler, LocalRect(x + (int)(60 * p2), y, 1, 5), Color.Black); //MotiveStyle.Shadow = true; //DrawLocalString(batch, "+" + ((mdat-200) / 2f).ToString() + "%", new Vector2(x, y), MotiveStyle, new Rectangle(0, 0, 60, 5), TextAlignment.Center | TextAlignment.Middle); } var arrowState = ArrowStates[motive]; var arrow = TextureGenerator.GetMotiveArrow(batch.GraphicsDevice); if (arrowState > 0) { for (int i = 0; i < Math.Ceiling(arrowState / 60f); i++) { DrawLocalTexture(batch, arrow, new Rectangle(2, 0, 3, 5), new Vector2(x + 61 + i * 4, y), new Vector2(1, 1), new Color(0x00, 0xCB, 0x39) * Math.Min(1f, arrowState / 60f - i)); } } else if (arrowState < 0) { arrowState = -arrowState; for (int i = 0; i < Math.Ceiling(arrowState / 60f); i++) { DrawLocalTexture(batch, arrow, new Rectangle(0, 0, 3, 5), new Vector2(x - 4 - i * 4, y), new Vector2(1, 1), new Color(0xD6, 0x00, 0x00) * Math.Min(1f, arrowState / 60f - i)); } } } else { var style = MotiveStyle; var temp = TextStyle.DefaultLabel.Color; style.Color = Color.Black; DrawLocalString(batch, MotiveNames[motive], new Vector2(x + 1, y - 14), style, new Rectangle(0, 0, 60, 12), TextAlignment.Center); //shadow style.Color = temp; DrawLocalString(batch, MotiveNames[motive], new Vector2(x, y - 15), style, new Rectangle(0, 0, 60, 12), TextAlignment.Center); } }
public void ShadDraw(UISpriteBatch batch) { if (!Visible) { return; } if (Destination != null && Destination.Dead) { Destination = null; } var res = EditorResource.Get(); DrawLocalTexture(batch, res.NodeOutline, null, new Vector2(res.NodeOutline.Width / -2 + 5, res.NodeOutline.Height / -2 + 5), new Vector2(1f, 1f), ShadCol); if (!MouseDrag && Destination == null) { return; } var contextPos = Parent.Position + Position; ArrowVec = (MouseDrag)?DragVec:(Destination.NearestDestPt(contextPos) - contextPos); var dir = new Vector2(ArrowVec.X, ArrowVec.Y); dir.Normalize(); DrawLine(res.WhiteTex, dir * 10 + new Vector2(5, 5), (ArrowVec - dir * 5) + new Vector2(5, 5), batch, 6, ShadCol); var arrowDir = (float)Math.Atan2(-dir.X, dir.Y); var arrowPos = LocalPoint((ArrowVec) + new Vector2(5, 5)); batch.Draw(res.ArrowHeadOutline, arrowPos, null, ShadCol, arrowDir, new Vector2(9, 19), _Scale, SpriteEffects.None, 0); }
public override void Draw(UISpriteBatch batch) { var ScreenWidth = GlobalSettings.Default.GraphicsWidth; var ScreenHeight = GlobalSettings.Default.GraphicsHeight; batch.Draw(TextureGenerator.GetPxWhite(batch.GraphicsDevice), new Rectangle(0, 0, ScreenWidth, ScreenHeight), new Color(0x09, 0x18, 0x2F)); base.Draw(batch); }
public override void Draw(UISpriteBatch batch) { if (!Visible) { return; } var layout = m_LayoutCache.Calculate("layout", x => CalculateLayout()); batch.Draw(m_Texture, layout.TrackStartTo, layout.TrackStartFrom, Color.White, 0, Vector2.Zero, _Scale, SpriteEffects.None, 0); batch.Draw(m_Texture, layout.TrackMiddleTo, layout.TrackMiddleFrom, Color.White, 0, Vector2.Zero, layout.TrackMiddleScale, SpriteEffects.None, 0); batch.Draw(m_Texture, layout.TrackEndTo, layout.TrackEndFrom, Color.White, 0, Vector2.Zero, _Scale, SpriteEffects.None, 0); if (m_MaxValue > m_MinValue) { var buttonPosition = m_LayoutCache.Calculate("btn", x => CalculateButtonPosition(layout)); batch.Draw(m_Texture, buttonPosition, layout.ThumbFrom, Color.White, 0, Vector2.Zero, _Scale, SpriteEffects.None, 0); } }
//public override void Update(TSOClient.Code.UI.Model.UpdateState state) //{ // base.Update(state); // /** Hit test **/ // color = Color.White; // if (HitTestArea(state, new Microsoft.Xna.Framework.Rectangle(0, 0, 50, 50))) // { // } // //color //} public override void Draw(UISpriteBatch batch) { var whiteRectangle = new Texture2D(batch.GraphicsDevice, 1, 1); whiteRectangle.SetData(new[] { color }); var pos = LocalRect(0, 0, 50, 50); batch.Draw(whiteRectangle, pos, Color.White); }
//public override void Update(TSOClient.Code.UI.Model.UpdateState state) //{ // base.Update(state); // /** Hit test **/ // color = Color.White; // if (HitTestArea(state, new Microsoft.Xna.Framework.Rectangle(0, 0, 50, 50))) // { // } // //color //} public override void Draw(UISpriteBatch batch) { var whiteRectangle = new Texture2D(batch.GraphicsDevice, 1, 1); whiteRectangle.SetData(new[] { color }); var pos = LocalRect(_Mouse.Region.X, _Mouse.Region.Y, _Mouse.Region.Width, _Mouse.Region.Height); batch.Draw(whiteRectangle, pos, Color.White); }
private void DrawRel(UISpriteBatch batch, int x, int y, int value) { double p = (value + 100) / 200.0; Color barcol = new Color((byte)(57 * (1 - p)), (byte)(213 * p + 97 * (1 - p)), (byte)(49 * p + 90 * (1 - p))); Color bgcol = new Color((byte)(57 * p + 214 * (1 - p)), (byte)(97 * p), (byte)(90 * p)); var Filler = TextureGenerator.GetPxWhite(batch.GraphicsDevice); batch.Draw(Filler, LocalRect(x + 1, y + 1, 80, 6), new Color(23, 38, 55)); batch.Draw(Filler, LocalRect(x, y, 80, 6), bgcol); batch.Draw(Filler, LocalRect(x, y, (int)(80 * p), 6), barcol); batch.Draw(Filler, LocalRect(x + (int)(80 * p), y, 1, 6), Color.Black); var style = TextStyle.DefaultLabel.Clone(); style.Size = 7; style.Shadow = true; DrawLocalString(batch, value.ToString(), new Vector2(x + 84, y - 5), style, new Rectangle(0, 0, 1, 1), TextAlignment.Left); }
private void DrawMotive(UISpriteBatch batch, int x, int y, int motive) { double p = (MotiveValues[motive] + 100) / 200.0; Color barcol = new Color((byte)(57 * (1 - p)), (byte)(213 * p + 97 * (1 - p)), (byte)(49 * p + 90 * (1 - p))); Color bgcol = new Color((byte)(57 * p + 214 * (1 - p)), (byte)(97 * p), (byte)(90 * p)); batch.Draw(Filler, LocalRect(x, y, 60, 5), bgcol); batch.Draw(Filler, LocalRect(x, y, (int)(60 * p), 5), barcol); batch.Draw(Filler, LocalRect(x + (int)(60 * p), y, 1, 5), Color.Black); var style = TextStyle.DefaultLabel.Clone(); style.Size = 8; var temp = style.Color; style.Color = Color.Black; DrawLocalString(batch, MotiveNames[motive], new Vector2(x + 1, y - 12), style, new Rectangle(0, 0, 60, 12), TextAlignment.Center); //shadow style.Color = temp; DrawLocalString(batch, MotiveNames[motive], new Vector2(x, y - 13), style, new Rectangle(0, 0, 60, 12), TextAlignment.Center); }
private void DrawMotive(UISpriteBatch batch, int x, int y, int motive) { double p = (MotiveValues[motive] + 100) / 200.0; Color barcol = new Color((byte)(57 * (1 - p)), (byte)(213 * p + 97 * (1 - p)), (byte)(49 * p + 90 * (1 - p))); Color bgcol = new Color((byte)(57 * p + 214 * (1 - p)), (byte)(97 * p), (byte)(90 * p)); batch.Draw(Filler, LocalRect(x, y, 60, 5), bgcol); batch.Draw(Filler, LocalRect(x, y, (int)(60 * p), 5), barcol); batch.Draw(Filler, LocalRect(x + (int)(60 * p), y, 1, 5), Color.Black); var style = TextStyle.DefaultLabel.Clone(); style.Size = 8; var temp = style.Color; style.Color = Color.Black; DrawLocalString(batch, MotiveNames[motive], new Vector2(x + 1, y - 14), style, new Rectangle(0, 0, 60, 12), TextAlignment.Center); //shadow style.Color = temp; DrawLocalString(batch, MotiveNames[motive], new Vector2(x, y - 15), style, new Rectangle(0, 0, 60, 12), TextAlignment.Center); var arrowState = ArrowStates[motive]; var arrow = TextureGenerator.GetMotiveArrow(batch.GraphicsDevice, Color.White, Color.Transparent); if (arrowState > 0) { for (int i = 0; i < Math.Ceiling(arrowState / 60f); i++) { DrawLocalTexture(batch, arrow, new Rectangle(2, 0, 3, 5), new Vector2(x + 61 + i * 4, y), new Vector2(1, 1), new Color(0x00, 0xCB, 0x39) * Math.Min(1f, arrowState / 60f - i)); } } else if (arrowState < 0) { arrowState = -arrowState; for (int i = 0; i < Math.Ceiling(arrowState / 60f); i++) { DrawLocalTexture(batch, arrow, new Rectangle(0, 0, 3, 5), new Vector2(x - 4 - i * 4, y), new Vector2(1, 1), new Color(0xD6, 0x00, 0x00) * Math.Min(1f, arrowState / 60f - i)); } } }
public override void Draw(UISpriteBatch batch) { batch.Draw(TextureGenerator.GetPxWhite(batch.GraphicsDevice), new Rectangle(0, 0, batch.GraphicsDevice.Viewport.Width, batch.GraphicsDevice.Viewport.Height), new Color(0x09, 0x18, 0x2F)); base.Draw(batch); }