Пример #1
0
 protected override void BeforeOnDestroy()
 {
     base.BeforeOnDestroy();
     SelectRoleDragView  = null;
     CreateRoleContainer = null;
     SelectRoleContainer = null;
     if (JobItemList != null)
     {
         for (int i = 0; i < JobItemList.Count; i++)
         {
             JobItemList[i] = null;
         }
     }
     if (JobItemDependList != null)
     {
         for (int i = 0; i < JobItemDependList.Count; i++)
         {
             JobItemDependList[i] = null;
         }
     }
     m_Trans             = null;
     IFNickName          = null;
     OnBtnBeginGameClick = null;
     OnBtnBackGameClick  = null;
 }
Пример #2
0
    protected override void BeforeOnDestroy()
    {
        base.BeforeOnDestroy();

        SelectRoleDragView = null;
        JobItems.SetNull();
        SelectRoleJobDescView = null;
        txtNickName           = null;
        OnBtnBeginGameClick   = null;
        OnBtnDeleteRoleClick  = null;
        OnBtnReturnClick      = null;
        OnBtnCreateRoleClick  = null;
        UICreateRole.SetNull();
        UISelectRole.SetNull();
        m_RoleHeadPic.SetNull();

        m_RoleItemPrefab    = null;
        m_RoleListContainer = null;
        m_DeleteRoleView    = null;

        m_RoleItemViewList.ToArray().SetNull();
    }