protected override void BeforeOnDestroy() { base.BeforeOnDestroy(); SelectRoleDragView = null; CreateRoleContainer = null; SelectRoleContainer = null; if (JobItemList != null) { for (int i = 0; i < JobItemList.Count; i++) { JobItemList[i] = null; } } if (JobItemDependList != null) { for (int i = 0; i < JobItemDependList.Count; i++) { JobItemDependList[i] = null; } } m_Trans = null; IFNickName = null; OnBtnBeginGameClick = null; OnBtnBackGameClick = null; }
protected override void BeforeOnDestroy() { base.BeforeOnDestroy(); SelectRoleDragView = null; JobItems.SetNull(); SelectRoleJobDescView = null; txtNickName = null; OnBtnBeginGameClick = null; OnBtnDeleteRoleClick = null; OnBtnReturnClick = null; OnBtnCreateRoleClick = null; UICreateRole.SetNull(); UISelectRole.SetNull(); m_RoleHeadPic.SetNull(); m_RoleItemPrefab = null; m_RoleListContainer = null; m_DeleteRoleView = null; m_RoleItemViewList.ToArray().SetNull(); }