public static UIFont GetHUDTitleFont() { if (s_pFont == null) { s_pFont = UIPrefabLoader.LoadFont("Assets/UIPrefab/DFont.prefab") as UIFont; } return(s_pFont); }
public void ReleaseUIResource() { if (m_packResBundle != null) { //m_packResBundle.Unload(true); m_packResBundle = null; } s_UIPrefabLoader = null; if (m_uiResRoot != null) { DestroyImmediate(m_uiResRoot); } m_uiResRoot = null; }
private void Init() { NumberAttibute = new HudAnimAttibute[(int)HUDNumberRenderType.HUD_SHOW_NUMBER]; TitleSets = new HudTitleLabelSet[(int)HUDTilteType.Tilte_Number]; GameObject obj = UIPrefabLoader.Load("HUDSetting") as GameObject; if (obj != null) { HudAniSetting hudSetting = obj.transform.GetComponent <HudAniSetting>(); if (hudSetting != null) { InitSetting(hudSetting); } } }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UIPrefabLoader gen_ret = new UIPrefabLoader(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UIPrefabLoader constructor!")); }
static int _m_Wait(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UIPrefabLoader gen_to_be_invoked = (UIPrefabLoader)translator.FastGetCSObj(L, 1); { System.Action <UnityEngine.GameObject> _wait = translator.GetDelegate <System.Action <UnityEngine.GameObject> >(L, 2); gen_to_be_invoked.Wait(_wait); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }