コード例 #1
0
 public static UIFont GetHUDTitleFont()
 {
     if (s_pFont == null)
     {
         s_pFont = UIPrefabLoader.LoadFont("Assets/UIPrefab/DFont.prefab") as UIFont;
     }
     return(s_pFont);
 }
コード例 #2
0
ファイル: UIRootLoader.cs プロジェクト: sladeByZsl/SuperHud
 public void ReleaseUIResource()
 {
     if (m_packResBundle != null)
     {
         //m_packResBundle.Unload(true);
         m_packResBundle = null;
     }
     s_UIPrefabLoader = null;
     if (m_uiResRoot != null)
     {
         DestroyImmediate(m_uiResRoot);
     }
     m_uiResRoot = null;
 }
コード例 #3
0
    private void Init()
    {
        NumberAttibute = new HudAnimAttibute[(int)HUDNumberRenderType.HUD_SHOW_NUMBER];
        TitleSets      = new HudTitleLabelSet[(int)HUDTilteType.Tilte_Number];

        GameObject obj = UIPrefabLoader.Load("HUDSetting") as GameObject;

        if (obj != null)
        {
            HudAniSetting hudSetting = obj.transform.GetComponent <HudAniSetting>();
            if (hudSetting != null)
            {
                InitSetting(hudSetting);
            }
        }
    }
コード例 #4
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UIPrefabLoader gen_ret = new UIPrefabLoader();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UIPrefabLoader constructor!"));
        }
コード例 #5
0
        static int _m_Wait(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UIPrefabLoader gen_to_be_invoked = (UIPrefabLoader)translator.FastGetCSObj(L, 1);



                {
                    System.Action <UnityEngine.GameObject> _wait = translator.GetDelegate <System.Action <UnityEngine.GameObject> >(L, 2);

                    gen_to_be_invoked.Wait(_wait);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }