public static void Flick(UIObject obj, int distance, Direction direction) { if (PlatformConfiguration.IsOSVersionLessThan(OSVersion.Redstone5)) { Log.Error("Touch input is not available on OS versions less than RS5, and there is no mouse fallback for flick. This test should be disabled pre-RS5."); return; } Log.Comment("Flick on {0} over {1} pixels in the {2} direction.", obj.GetIdentifier(), distance, direction); using (var waiter = GetWaiterForInputEvent(obj, InputEvent.Flick)) { obj.Flick(distance, DirectionToAngle(direction)); } Wait.ForIdle(); }
internal static ResponseStatus SendTouchFlick( UIObject mainElement, int xSpeed, int ySpeed) { var responseStatus = ResponseStatus.UnknownError; try { mainElement.SetFocus(); mainElement.Flick(startPoint: GetRelativeClickablePoint(element: mainElement), distance: (int)Math.Max(val1: Math.Sqrt(d: xSpeed * xSpeed + ySpeed * ySpeed), val2: SinglePointGesture.MinimumPanFlickDistance), direction: (float)(Math.Atan2(y: ySpeed, x: xSpeed) * (180.0 / Math.PI))); responseStatus = ResponseStatus.Success; } catch { } return(responseStatus); }
internal static ResponseStatus SendTouchFlick( int flickXOffset, int flickYOffset, UIObject flickElement) { var responseStatus = ResponseStatus.UnknownError; try { var relativeClickablePoint = GetRelativeClickablePoint(element: flickElement); var endPoint = new PointI(x: relativeClickablePoint.X + flickXOffset, y: relativeClickablePoint.Y + flickYOffset); flickElement.Flick(startPoint: relativeClickablePoint, endPoint: endPoint); responseStatus = ResponseStatus.Success; } catch { } return(responseStatus); }