Пример #1
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        m_object = target as UIObject;

        GUILayout.BeginHorizontal();
        if (GUILayout.Button("读取脚本"))
        {
            if (m_object.target == null)
            {
                Debug.Log("请拖拽要读取的脚本到target!!!!");
                return;
            }

            //设置依赖关系
            uiData = m_object.transform.GetComponent <BaseUIWindowData>();
            if (uiData != null)
            {
                uiData.ImageDependenciesPathName.Clear();
                uiData.ImageDependenciesOverrideSpriteName.Clear();
                uiData.ImageDependenciesImage.Clear();

                uiData.RawImageDependenciesPathName.Clear();
                uiData.RawImageDependenciesImage.Clear();

                chishiCount = 0;
                getTransform(m_object.transform);
            }

            m_object.ParseConection(m_object.target);
        }
        if (GUILayout.Button("还原脚本"))
        {
            if (m_object.target == null)
            {
                m_object.target = m_object.gameObject.GetComponent(m_object.targetClassName);
            }
            if (m_object.target == null)
            {
                Assembly assembly = Assembly.Load(m_object.targetAssemblyName);
                m_object.target = m_object.gameObject.AddComponent(assembly.GetType(m_object.targetName));
                //m_object.target = UnityEngineInternal.APIUpdaterRuntimeServices.AddComponent(m_object.gameObject, "Assets/Built-in/Tools/Editor/UIObject/UIObjectEditor.cs (27,30)", m_object.targetName);
                //m_bject.target = m_bject.gameObject.AddComponent(m_bject.targetType);
            }
            if (m_object.target == null)
            {
                Debug.LogError("请拖拽要原来的脚本到target!!!!");
                return;
            }



            m_object.CreateConnection(m_object.target);

            //测试依赖关系
            uiData = m_object.transform.GetComponent <BaseUIWindowData>();
            //int k = 0;
            if (uiData != null)
            {
                for (int i = 0; i < uiData.ImageDependenciesPathName.Count; i++)
                {
                    //Debug.LogError(uiData.ImageDependenciesImage[i] + "   " + uiData.ImageDependenciesPathName[i] + "   " + uiData.ImageDependenciesOverrideSpriteName[i] + "  ===============" + i);
                }

                for (int i = 0; i < uiData.RawImageDependenciesPathName.Count; i++)
                {
                    //Debug.LogError(uiData.RawImageDependenciesImage[i] + "   " + uiData.RawImageDependenciesPathName[i] +  "  -----------" + i);
                }
            }
        }

        GUILayout.EndHorizontal();
    }