Пример #1
0
 public override void Init()
 {
     pCardMdl  = GameMain.GetInstance().GetModule <CardDeckModule>();
     pUIMgr    = GameMain.GetInstance().GetModule <UIMgr>();
     pRoleMgr  = GameMain.GetInstance().GetModule <RoleModule>();
     pWeiboMgr = GameMain.GetInstance().GetModule <WeiboModule>();
     pMainUI   = (UIMainCtrl)pUIMgr.GetCtrl("UIMain") as UIMainCtrl;
 }
Пример #2
0
    public override void Init()
    {
        pUIMgr    = GameMain.GetInstance().GetModule <UIMgr> ();
        rm        = GameMain.GetInstance().GetModule <RoleModule>();
        pEventMgr = GameMain.GetInstance().GetModule <SpeEventMgr>();

        mainUI = pUIMgr.ShowPanel("UIMain") as UIMainCtrl;
    }
Пример #3
0
    public override void Init()
    {
        pResLoader = GameMain.GetInstance().GetModule <ResLoader>();
        pCardMgr   = GameMain.GetInstance().GetModule <CardDeckModule>();

        pRoleMgr   = GameMain.GetInstance().GetModule <RoleModule>();
        pTaobaoMgr = GameMain.GetInstance().GetModule <TaobaoModule>();
        pMainUI    = (UIMainCtrl)mUIMgr.GetCtrl("UIMain") as UIMainCtrl;
    }
Пример #4
0
    public override void Init()
    {
        mainGameMode = GameMain.GetInstance().GetModule <CoreManager>().GetGameMode() as MainGameMode;

        rmgr      = GameMain.GetInstance().GetModule <RoleModule>();
        resLoader = GameMain.GetInstance().GetModule <ResLoader>();

        pSkillMgr = GameMain.GetInstance().GetModule <SkillTreeMgr2>();

        pMainUI = (UIMainCtrl)mUIMgr.GetCtrl("UIMain") as UIMainCtrl;

        //model.Choosavles = rmgr.getAllScheduleChoises();
    }
Пример #5
0
    public override void Init(GameModeInitData initData)
    {
        pUIMgr    = GameMain.GetInstance().GetModule <UIMgr> ();
        rm        = GameMain.GetInstance().GetModule <RoleModule>();
        pEventMgr = GameMain.GetInstance().GetModule <SpeEventMgr>();

        mainUI = pUIMgr.ShowPanel("UIMain") as UIMainCtrl;

        MainGMInitData realData = initData as MainGMInitData;

        if (realData != null)
        {
            if (realData.isNextTurn)
            {
                NextTurn();
            }
        }
    }