public override void Init() { pCardMdl = GameMain.GetInstance().GetModule <CardDeckModule>(); pUIMgr = GameMain.GetInstance().GetModule <UIMgr>(); pRoleMgr = GameMain.GetInstance().GetModule <RoleModule>(); pWeiboMgr = GameMain.GetInstance().GetModule <WeiboModule>(); pMainUI = (UIMainCtrl)pUIMgr.GetCtrl("UIMain") as UIMainCtrl; }
public override void Init() { pUIMgr = GameMain.GetInstance().GetModule <UIMgr> (); rm = GameMain.GetInstance().GetModule <RoleModule>(); pEventMgr = GameMain.GetInstance().GetModule <SpeEventMgr>(); mainUI = pUIMgr.ShowPanel("UIMain") as UIMainCtrl; }
public override void Init() { pResLoader = GameMain.GetInstance().GetModule <ResLoader>(); pCardMgr = GameMain.GetInstance().GetModule <CardDeckModule>(); pRoleMgr = GameMain.GetInstance().GetModule <RoleModule>(); pTaobaoMgr = GameMain.GetInstance().GetModule <TaobaoModule>(); pMainUI = (UIMainCtrl)mUIMgr.GetCtrl("UIMain") as UIMainCtrl; }
public override void Init() { mainGameMode = GameMain.GetInstance().GetModule <CoreManager>().GetGameMode() as MainGameMode; rmgr = GameMain.GetInstance().GetModule <RoleModule>(); resLoader = GameMain.GetInstance().GetModule <ResLoader>(); pSkillMgr = GameMain.GetInstance().GetModule <SkillTreeMgr2>(); pMainUI = (UIMainCtrl)mUIMgr.GetCtrl("UIMain") as UIMainCtrl; //model.Choosavles = rmgr.getAllScheduleChoises(); }
public override void Init(GameModeInitData initData) { pUIMgr = GameMain.GetInstance().GetModule <UIMgr> (); rm = GameMain.GetInstance().GetModule <RoleModule>(); pEventMgr = GameMain.GetInstance().GetModule <SpeEventMgr>(); mainUI = pUIMgr.ShowPanel("UIMain") as UIMainCtrl; MainGMInitData realData = initData as MainGMInitData; if (realData != null) { if (realData.isNextTurn) { NextTurn(); } } }