// Use this for initialization void Start() { try { lobbyPanelObj = GameObject.Find("LobbyObject"); component = lobbyPanelObj.GetComponent <UILobbyController>(); } catch (System.Exception e) { Debug.Log(e.Message); // 예외의 메시지를 출력 Debug.Log(e.StackTrace); } }
public void LoadLobbyScene(System.Action callback = null) { this.LoadScene(AppScene.LOBBY_SCENE, (success) => { if (success) { UILobbyController lobbyController = new UILobbyController(); lobbyController.PresentDialog(); if (callback != null) { callback.Invoke(); } } }); }