Пример #1
0
    UILinks ui;  //still the same ui links. just a shortcut for less typing


    public void Initialize(PlayerController _player)
    {
        ui     = UILinks.instance;
        player = _player;
        for (int i = 0; i < player.stats.abilities.Count; i++)
        {
            //UIAbility.CreateAbilityUI(null,)
        }
    }
Пример #2
0
    UILinks ui;  //still the same ui links. just a shortcut for less typing

    public void Initialize(PlayerController _player)
    {
        ui     = UILinks.instance;
        player = _player;
        for (int i = 0; i < player.stats.abilities.Count; i++)
        {
            UIAbility.CreateAbilityUI(player.stats.abilities[i].ToString());
        }
    }
Пример #3
0
 public void Initialize(PlayerController _player)
 {
     ui = UILinks.instance;
     //_ability = Ability
     player = _player;
     for (int i = 0; i < player.stats.abilities.Count; i++)
     {
         //UIAbility.CreateAbilityUI(null,)
     }
     lm         = GameObject.FindGameObjectWithTag("LivesManager").GetComponent <LivesManager>();
     AbilityIMG = GameObject.FindGameObjectsWithTag("AbilityIcon");
 }
Пример #4
0
    public void Initialize()
    {
        //render = UI.GetComponent<Renderer>();


        //------------Initializes the win screen------------//
        //winScreen = GameObject.FindObjectOfType<WinScreen>();
        //winScreen.Initialize(this);
        //-------------------------------------------------//

        CreateUI();

        mainEntry = GameObject.FindObjectOfType <MainEntry>();
        uiLinks   = GameObject.FindObjectOfType <UILinks>();
        //fix this Image prefab not loading properly
        uiLinks.currentWeapon.sprite = uiLinks.weapon1;
        AddListenerToButtons();
    }
Пример #5
0
    public void InitializeFlow()
    {
        GameObject  network          = GameObject.Instantiate(Resources.Load("Prefabs/Network/GetNbConnection") as GameObject);
        GetNbPlayer networkGetPlayer = network.GetComponent <GetNbPlayer>();

        networkGetPlayer.Initialize();

        GetNbPlayer nbPlayer = GameObject.FindGameObjectWithTag("SetPlayers").GetComponent <GetNbPlayer>();

        uiLinks = GameObject.FindObjectOfType <UILinks>();
        nbPlayer.Initialize();

        GridManager.Instance.Initialize(mapSize);
        PlayerManager.Instance.initialization();
        //UIManager.Instance.initialization();
        TerritoryGridManager.Instance.Initialize();
        UnitFactory.Instance.Initialize();
        //UnitGridManager.Instance.initialization();
        UnitGrid.Instance.Initialize();
        Demo.Instance.StartDemo(); //FOR DEMONSTRATION PURPOSES ONLY
    }