UILinks ui; //still the same ui links. just a shortcut for less typing public void Initialize(PlayerController _player) { ui = UILinks.instance; player = _player; for (int i = 0; i < player.stats.abilities.Count; i++) { //UIAbility.CreateAbilityUI(null,) } }
UILinks ui; //still the same ui links. just a shortcut for less typing public void Initialize(PlayerController _player) { ui = UILinks.instance; player = _player; for (int i = 0; i < player.stats.abilities.Count; i++) { UIAbility.CreateAbilityUI(player.stats.abilities[i].ToString()); } }
public void Initialize(PlayerController _player) { ui = UILinks.instance; //_ability = Ability player = _player; for (int i = 0; i < player.stats.abilities.Count; i++) { //UIAbility.CreateAbilityUI(null,) } lm = GameObject.FindGameObjectWithTag("LivesManager").GetComponent <LivesManager>(); AbilityIMG = GameObject.FindGameObjectsWithTag("AbilityIcon"); }
public void Initialize() { //render = UI.GetComponent<Renderer>(); //------------Initializes the win screen------------// //winScreen = GameObject.FindObjectOfType<WinScreen>(); //winScreen.Initialize(this); //-------------------------------------------------// CreateUI(); mainEntry = GameObject.FindObjectOfType <MainEntry>(); uiLinks = GameObject.FindObjectOfType <UILinks>(); //fix this Image prefab not loading properly uiLinks.currentWeapon.sprite = uiLinks.weapon1; AddListenerToButtons(); }
public void InitializeFlow() { GameObject network = GameObject.Instantiate(Resources.Load("Prefabs/Network/GetNbConnection") as GameObject); GetNbPlayer networkGetPlayer = network.GetComponent <GetNbPlayer>(); networkGetPlayer.Initialize(); GetNbPlayer nbPlayer = GameObject.FindGameObjectWithTag("SetPlayers").GetComponent <GetNbPlayer>(); uiLinks = GameObject.FindObjectOfType <UILinks>(); nbPlayer.Initialize(); GridManager.Instance.Initialize(mapSize); PlayerManager.Instance.initialization(); //UIManager.Instance.initialization(); TerritoryGridManager.Instance.Initialize(); UnitFactory.Instance.Initialize(); //UnitGridManager.Instance.initialization(); UnitGrid.Instance.Initialize(); Demo.Instance.StartDemo(); //FOR DEMONSTRATION PURPOSES ONLY }