public void UpdateValue(float value) { float normalizedValue = gridRenderer.GetGridSize().y *(value - graphNormalizer.bottomBoundY) / (graphNormalizer.upperBoundY - graphNormalizer.bottomBoundY); lineRenderer.points[0] = new Vector2(lineRenderer.points[0].x, normalizedValue); lineRenderer.points[1] = new Vector2(lineRenderer.points[1].x, normalizedValue); lineRenderer.UpdateGraph(); }