Пример #1
0
    protected void Render(float[] data)
    {
        UILineRenderer lineRenderer = gameObject.GetComponent <UILineRenderer>();

        Vector2[] posisions = Data2Positions(AveragingData(data, (int)width));

        lineRenderer.SetPoints(posisions);

        lineRenderer.SetAllDirty(); //なぜかこれで再描画できる
    }
Пример #2
0
 private void SetIncantationPreview(Func <float, Vector2> line)
 {
     incantationPreview.SetPoints((from i in Enumerable.Range(0, 100) select TransformIncantationPoint(line(i / 100.0f))).ToArray());
 }