void Awake() { _scrollView = gameObject.GetComponent <ScrollRect>(); _contentRect = _scrollView.content; _gridLayoutGroup = gameObject.GetComponentInChildren <GridLayoutGroup>(); _dataGrid = gameObject.GetComponentInChildren <UIDataGrid>(); }
void Awake() { cachedTransform = transform; //开始UI获取; image_Equipcr = cachedTransform.Find("image_Equipcr").GetComponent <Image>(); Image_skill1cr = cachedTransform.Find("image_Equipcr/Image_skill1cr").GetComponent <Image>(); Scr_EquipStarcr = cachedTransform.Find("image_Equipcr/Scr_EquipStarcr").GetComponent <ScrollRect>(); glayout_EquipStarcr = cachedTransform.Find("image_Equipcr/Scr_EquipStarcr/glayout_EquipStarcr").GetComponent <GridLayoutGroup>(); //结束UI获取; isUIinit = true; UIEventListener.Get(Image_skill1cr.gameObject).onPress = OnClickJO; _grid = glayout_EquipStarcr.gameObject.AddComponent <UIDataGrid>(); _grid.InitDataGrid("prefab/UI/Equip/ItemeEquipStarcr", "ItemeEquipStarcr", glayout_EquipStarcr.gameObject, Scr_EquipStarcr, Direction.none); }
private void OnSynthesisClick(GameObject go) { go_EquipSynthesiscr.gameObject.SetActive(true); if (canCombineGrid == null) { canCombineGrid = glayout_CanSynthesisEquipcr.gameObject.AddComponent <UIDataGrid>(); canCombineGrid.InitDataGrid("Prefab/UI/EquipsOutside/ItemeEquipOutSide3cr", "ItemeEquipOutSide3cr", glayout_CanSynthesisEquipcr.gameObject, Scr_CanSynthesisEquipcr); canCombineGrid.ArrowImage1 = btn_leftcr.gameObject; canCombineGrid.ArrowImage2 = btn_rightcr.gameObject; } if (lastClickItem != null) { ConfigEquip equip = lastClickItem.GetData(); ChooseItem(equip); } }
void Awake() { cachedTransform = transform; //开始UI获取; image_Equipcr = cachedTransform.Find("image_Equipcr").GetComponent <Image>(); Image_skill1cr = cachedTransform.Find("image_Equipcr/Image_skill1cr").GetComponent <Image>(); Scr_EquipStarcr = cachedTransform.Find("image_Equipcr/Scr_EquipStarcr").GetComponent <ScrollRect>(); glayout_EquipStarcr = cachedTransform.Find("image_Equipcr/Scr_EquipStarcr/glayout_EquipStarcr").GetComponent <GridLayoutGroup>(); image_Selectedcr = cachedTransform.Find("image_Equipcr/image_Selectedcr").GetComponent <Image>(); image_EquipLineLinecr = cachedTransform.Find("image_EquipLineLinecr").GetComponent <Image>(); image_EquipLineTopcr = cachedTransform.Find("image_EquipLineTopcr").GetComponent <Image>(); image_EquipLineBottomcr = cachedTransform.Find("image_EquipLineBottomcr").GetComponent <Image>(); //结束UI获取; isUIinit = true; star = glayout_EquipStarcr.gameObject.AddMissingComponent <UIDataGrid>(); star.InitDataGrid("prefab/UI/Equip/ItemeEquipStarcr", "ItemeEquipStarcr", star.gameObject, null, Direction.none); UGUIClickHandler.Get(Image_skill1cr.gameObject).onPointerClick = OnClickJO; }
void Awake() { cachedTransform = transform; //开始UI获取; image_Equipcr = cachedTransform.Find("image_Equipcr").GetComponent <Image>(); Scr_EquipStarcr = cachedTransform.Find("image_Equipcr/Scr_EquipStarcr").GetComponent <ScrollRect>(); glayout_EquipStarcr = cachedTransform.Find("image_Equipcr/Scr_EquipStarcr/glayout_EquipStarcr").GetComponent <GridLayoutGroup>(); image_Selectedcr = cachedTransform.Find("image_Equipcr/image_Selectedcr").GetComponent <Image>(); btn_Fillcr = cachedTransform.Find("image_Equipcr/btn_Fillcr").GetComponent <Button>(); Image_skill1cr = cachedTransform.Find("image_Equipcr/Image_skill1cr").GetComponent <Image>(); btn_Closedcr = cachedTransform.Find("btn_Closedcr").GetComponent <Button>(); //结束UI获取; isUIinit = true; image_Selectedcr.gameObject.SetActive(false); UIEventListener.Get(Image_skill1cr.gameObject).onClick = OnClickJO; UIEventListener.Get(btn_Closedcr.gameObject).onClick = OnCloseClick; UIEventListener.Get(btn_Fillcr.gameObject).onClick = OnFillClick; _grid = glayout_EquipStarcr.gameObject.AddComponent <UIDataGrid>(); _grid.InitDataGrid("prefab/UI/Equip/ItemeEquipStarcr", "ItemeEquipStarcr", glayout_EquipStarcr.gameObject, Scr_EquipStarcr, Direction.none); }
private void saveToCSV() { int eventType = tCmb_LogsType.SelectedIndex + 1; List <UIDataGrid> gridList; DataGrid grid; switch (eventType) { case (int)LOG_TABLE_TYPE.LOG_TABLE_TYPE_CALIBRATION: { logFiles = new LogToFile("Incom_Utility_Calibration_Log", "csv"); grid = grid_LogCal; gridList = logCalList; break; } case (int)LOG_TABLE_TYPE.LOG_TABLE_TYPE_ALARM: { logFiles = new LogToFile("Incom_Utility_Alarm_Log", "csv"); grid = grid_LogAlarm; gridList = logAlarmList; break; } case (int)LOG_TABLE_TYPE.LOG_TABLE_TYPE_FAULT: { logFiles = new LogToFile("Incom_Utility_Fault_Log", "csv"); grid = grid_LogFault; gridList = logFaultList; break; } case (int)LOG_TABLE_TYPE.LOG_TABLE_TYPE_WARNING: { logFiles = new LogToFile("Incom_Utility_Warining_Log", "csv"); grid = grid_LogWarning; gridList = logWarningList; break; } case (int)LOG_TABLE_TYPE.LOG_TABLE_TYPE_REFLEX: { logFiles = new LogToFile("Incom_Utility_Reflex_Log", "csv"); grid = grid_LogRelfex; gridList = logReflexList; break; } case (int)LOG_TABLE_TYPE.LOG_TABLE_TYPE_INFO: { logFiles = new LogToFile("Incom_Utility_Info_Log", "csv"); grid = grid_LogInfo; gridList = logInfoList; break; } default: { return; } } string filePath = logFiles.Checked(); if (filePath == null) { return; } string strHeader = ""; int columCount = grid.Columns.Count; for (int i = 0; i < columCount; i++) { if (i == grid.Columns.Count - 1) { strHeader += grid.Columns[i].Header.ToString(); break; } strHeader += grid.Columns[i].Header.ToString() + ","; } logFiles.SetDataHeader(strHeader); for (int i = 0; i < gridList.Count; i++) { string strWrite = UIDataGrid.getDataToStr(gridList[i], columCount); logFiles.Write(strWrite); } logFiles.Unchecked(); MessageBox.Show("Saved CSV file"); }
protected override void Awake() { base.Awake(); cachedTransform = transform; //开始UI获取; rawI_EquipBottomcr = cachedTransform.Find("rawI_EquipBottomcr").GetComponent <RawImage>(); go_EquipListcr = cachedTransform.Find("go_EquipListcr").gameObject; Scr_EquipListcr = cachedTransform.Find("go_EquipListcr/Scr_EquipListcr").GetComponent <ScrollRect>(); go_contentcr = cachedTransform.Find("go_EquipListcr/Scr_EquipListcr/go_contentcr").gameObject; glayout_EquipList1cr = cachedTransform.Find("go_EquipListcr/Scr_EquipListcr/go_contentcr/glayout_EquipList1cr").GetComponent <GridLayoutGroup>(); glayout_EquipList2cr = cachedTransform.Find("go_EquipListcr/Scr_EquipListcr/go_contentcr/glayout_EquipList2cr").GetComponent <GridLayoutGroup>(); glayout_EquipList3cr = cachedTransform.Find("go_EquipListcr/Scr_EquipListcr/go_contentcr/glayout_EquipList3cr").GetComponent <GridLayoutGroup>(); scrollbar_Applycr = cachedTransform.Find("go_EquipListcr/Scr_EquipListcr/scrollbar_Applycr").GetComponent <Scrollbar>(); btn_Homecr = cachedTransform.Find("go_topright/go_TopImformation/btn_Homecr").GetComponent <Button>(); btn_Replycr = cachedTransform.Find("go_bottomright/btn_Replycr").GetComponent <Button>(); go_MyEquipBarcr = cachedTransform.Find("go_bottomright/go_MyEquipBarcr").gameObject; Scr_MyEquipBarcr = cachedTransform.Find("go_bottomright/go_MyEquipBarcr/Scr_MyEquipBarcr").GetComponent <ScrollRect>(); glayout_EquipListcr = cachedTransform.Find("go_bottomright/go_MyEquipBarcr/Scr_MyEquipBarcr/glayout_EquipListcr").GetComponent <GridLayoutGroup>(); btn_Modifycr = cachedTransform.Find("go_bottomright/btn_Modifycr").GetComponent <Button>(); btn_Renamedecr = cachedTransform.Find("go_bottomright/btn_Renamedecr").GetComponent <Button>(); image_Herocr = cachedTransform.Find("go_bottomright/go_ChangeHero/image_Herocr").GetComponent <Image>(); btn_ChangeHerocr = cachedTransform.Find("go_bottomright/go_ChangeHero/btn_ChangeHerocr").GetComponent <Button>(); btn_Cancelcr = cachedTransform.Find("go_bottomright/btn_Cancelcr").GetComponent <Button>(); btn_Surecr = cachedTransform.Find("go_bottomright/btn_Surecr").GetComponent <Button>(); btn_EquipSchemecr = cachedTransform.Find("go_bottomright/btn_EquipSchemecr").GetComponent <Button>(); togGroup_EquipBtnListcr = cachedTransform.Find("go_leftcenter/togGroup_EquipBtnListcr").GetComponent <ToggleGroup>(); text_AttackTogcr = cachedTransform.Find("go_leftcenter/togGroup_EquipBtnListcr/Attack/text_AttackTogcr").GetComponent <Text>(); text_LiveTogcr = cachedTransform.Find("go_leftcenter/togGroup_EquipBtnListcr/Live/text_LiveTogcr").GetComponent <Text>(); text_MoveTogcr = cachedTransform.Find("go_leftcenter/togGroup_EquipBtnListcr/Move/text_MoveTogcr").GetComponent <Text>(); go_rightcentercr = cachedTransform.Find("go_rightcentercr").gameObject; Scr_ContentcrTextcr = cachedTransform.Find("go_rightcentercr/Scr_ContentcrTextcr").GetComponent <ScrollRect>(); Text_contcr = cachedTransform.Find("go_rightcentercr/Scr_ContentcrTextcr/Content/Text_contcr").GetComponent <Text>(); text_Namecr = cachedTransform.Find("go_rightcentercr/Scr_ContentcrTextcr/text_Namecr").GetComponent <Text>(); btn_Synthesiscr = cachedTransform.Find("go_rightcentercr/btn_Synthesiscr").GetComponent <Button>(); go_EquipSynthesiscr = cachedTransform.Find("go_EquipSynthesiscr").gameObject; btn_Closedcr = cachedTransform.Find("go_EquipSynthesiscr/btn_Closedcr").GetComponent <Button>(); Scr_ContentcrText2cr = cachedTransform.Find("go_EquipSynthesiscr/go_rightcenter2/Scr_ContentcrText2cr").GetComponent <ScrollRect>(); Text_cont2cr = cachedTransform.Find("go_EquipSynthesiscr/go_rightcenter2/Scr_ContentcrText2cr/Content/Text_cont2cr").GetComponent <Text>(); text_Name2cr = cachedTransform.Find("go_EquipSynthesiscr/go_rightcenter2/Scr_ContentcrText2cr/Content/text_Name2cr").GetComponent <Text>(); text_Rricecr = cachedTransform.Find("go_EquipSynthesiscr/go_rightcenter2/text_Rricecr").GetComponent <Text>(); Scr_CanSynthesisEquipcr = cachedTransform.Find("go_EquipSynthesiscr/go_topleft2/image_CanSybottom/Scr_CanSynthesisEquipcr").GetComponent <ScrollRect>(); glayout_CanSynthesisEquipcr = cachedTransform.Find("go_EquipSynthesiscr/go_topleft2/image_CanSybottom/Scr_CanSynthesisEquipcr/glayout_CanSynthesisEquipcr").GetComponent <GridLayoutGroup>(); btn_leftcr = cachedTransform.Find("go_EquipSynthesiscr/go_topleft2/image_CanSybottom/btn_leftcr").GetComponent <Button>(); btn_rightcr = cachedTransform.Find("go_EquipSynthesiscr/go_topleft2/image_CanSybottom/btn_rightcr").GetComponent <Button>(); //结束UI获取; //开始texture设置; //结束texture设置; isUIinit = true; UIEventListener.Get(btn_Homecr.gameObject, AudioConst.CommonReturn).onClick = OnBtnExitClick; UIEventListener.Get(btn_ChangeHerocr.gameObject).onClick = OnChangeHero; UIEventListener.Get(image_Herocr.gameObject).onClick = OnChangeHero; UIEventListener.Get(btn_EquipSchemecr.gameObject).onClick = OnSchemeClick; UIEventListener.Get(btn_Replycr.gameObject).onClick = OnDefaultClick; UIEventListener.Get(btn_Renamedecr.gameObject).onClick = OnRenameClick; UIEventListener.Get(btn_Modifycr.gameObject).onClick = OnModifyClick; UIEventListener.Get(btn_Cancelcr.gameObject).onClick = OnCancelClick; UIEventListener.Get(btn_Surecr.gameObject).onClick = OnSureClick; UIEventListener.Get(btn_Synthesiscr.gameObject).onClick = OnSynthesisClick; UIEventListener.Get(btn_Closedcr.gameObject).onClick = OnSynthesisCloseClick; _heroChooseEquipGrid = glayout_EquipListcr.gameObject.AddComponent <UIDataGrid>(); _heroChooseEquipGrid.InitDataGrid("prefab/UI/EquipsOutside/ItemeEquipOutSideChoose2cr", "ItemeEquipOutSideChoose2cr", glayout_EquipListcr.gameObject, Scr_MyEquipBarcr, Direction.none); equip1 = glayout_EquipList1cr.gameObject.GetRectTransform(); equip2 = glayout_EquipList2cr.gameObject.GetRectTransform(); equip3 = glayout_EquipList3cr.gameObject.GetRectTransform(); equipSelf = go_contentcr.GetRectTransform(); equipScr = Scr_EquipListcr.gameObject.GetRectTransform(); dataEquipt1 = glayout_EquipList1cr.gameObject.AddMissingComponent <UIDataGrid>(); dataEquipt1.InitDataGrid("Prefab/UI/EquipsOutside/ItemeEquipOutSidecr", "ItemeEquipOutSidecr", dataEquipt1.gameObject, Scr_EquipListcr, Direction.Vertical); dataEquipt2 = glayout_EquipList2cr.gameObject.AddMissingComponent <UIDataGrid>(); dataEquipt2.InitDataGrid("Prefab/UI/EquipsOutside/ItemeEquipOutSidecr", "ItemeEquipOutSidecr", dataEquipt2.gameObject, Scr_EquipListcr, Direction.Vertical); dataEquipt3 = glayout_EquipList3cr.gameObject.AddMissingComponent <UIDataGrid>(); dataEquipt3.InitDataGrid("Prefab/UI/EquipsOutside/ItemeEquipOutSidecr", "ItemeEquipOutSidecr", dataEquipt3.gameObject, Scr_EquipListcr, Direction.Vertical); tabBar = togGroup_EquipBtnListcr.gameObject.AddComponent <TabBar>(); tabBar.ManulInit(togGroup_EquipBtnListcr.GetComponentsInChildren <Toggle>(), togGroup_EquipBtnListcr); tabBar.InitColorAndSize(Color.white, Color.yellow, 20, 24); tabBar.OnChange = SelectTab; tabBar.SelectTab(0); }