// -------------- Inherited from MonoBehavior ---------------------------- //

    void Awake()
    {
        client       = GetComponent <ClientSi> ();
        uiController = GetComponent <UIControllerSi> ();

        GetParameters();
    }
 // Use this for initialization
 void Start()
 {
     uiController = GameObject.FindGameObjectWithTag("GameController").GetComponent <UIControllerSi> ();
 }