Пример #1
0
 public override void Tick(int currentTick)
 {
     if (currentTick % 60 == 0)
     {
         //colonyPawns = Find.VisibleMap.mapPawns.FreeColonists.ToList();
         PawnFinder.Update();
     }
 }
Пример #2
0
        static List <Pawn> GetNearbyPawns(IntVec3 root, Map map, ThingRequest thingReq, PathEndMode peMode, TraverseParms traverseParams, float maxDistance = 9999f, Predicate <Thing> validator = null, IEnumerable <Thing> customGlobalSearchSet = null, int searchRegionsMin = 0, int searchRegionsMax = -1, bool forceGlobalSearch = false, RegionType traversableRegionTypes = RegionType.Set_Passable, bool ignoreEntirelyForbiddenRegions = false)
        {
            Predicate <Thing>   validator2 = (Thing t) => map.reachability.CanReach(root, t, peMode, traverseParams) && (validator == null || validator(t));
            IEnumerable <Thing> searchSet  = customGlobalSearchSet ?? map.listerThings.ThingsMatching(thingReq);

            var pawns = PawnFinder.FindPawns(root, searchSet, maxDistance, validator2, null);

            Log.Message("Pawns : " + pawns.Count());
            return(pawns);
        }
Пример #3
0
        protected override Job TryGiveJob(Pawn pawn)
        {
            var failconditions =
                pawn.gender != Gender.Male ||
                !pawn.IsColonist;

            if (failconditions)
            {
                Log.Message("Failed : " + pawn.Name.ToStringShort);
                return(null);
            }

            var nearbyPawns = PawnFinder.GetNearbyPawns(pawn);
            var females     = nearbyPawns.Where(x => x.gender == Gender.Female && x.CanCasuallyInteractNow());

            if (females.Count() == 0)
            {
                return(null);
            }
            var female = females.MinBy(x => NeedUtil.GetSexNeed(x).CurLevelPercentage);

            if (female == null)
            {
                Log.Message("Cant find other pawn");
                return(null);
            }
            failconditions = (NeedUtil.GetSexNeed(pawn).CurLevelPercentage > sexTrigger &&
                              pawn.needs.TryGetNeed <Need_Bladder>().CurLevelPercentage > maxBladder &&
                              NeedUtil.GetSexNeed(female).CurLevelPercentage > sexTrigger);
            if (failconditions)
            {
                return(null);
            }

            Log.Message("Found other pawn");
            return(new Job(DefDatabase <JobDef> .GetNamed("HaveSex"), female));
        }