private void OnTriggerEnter(Collider other) { if (other.tag == "NPS") { other.GetComponent <Nps>().followPlayer = false; other.GetComponent <Nps>().moveToExit = true; other.GetComponent <Nps>().agent.stoppingDistance = 0.1f; other.GetComponent <Nps>().destynation = positions[nextSpot]; nextSpot++; uIControler.updatePeople(); if (nextSpot == 3) { Debug.Log("you Win"); uIControler.activeWonPanel(); } } }