public static UIControler GetInstance() { if (mInstance == null) { mInstance = new UIControler(); } return(mInstance); }
void InitBrush() { uiControler = GameObject.FindObjectOfType <UIControler>(); for (int i = 0; i < brushTexture.Length; i++) { uiControler.addBrush((Texture2D)brushTexture[i], i); } }
private void Awake() { if (instance == null) { instance = this; } else if (instance != null) { ErrorLogger.LogErrorInFile("Error in UIControler"); Destroy(gameObject); } }
// Use this for initialization void Awake() { float h, s, v; Color.RGBToHSV(TheColor, out h, out s, out v); //Debug.Log("HSV = " + v.ToString() + "," + h.ToString() + "," + v.ToString() + ", color = " + TheColor.ToString()); MyPlane = new Plane(transform.TransformDirection(Vector3.forward), transform.position); RPoints = new Vector3[3]; SetTrianglePoints(); TMesh = Triangle.GetComponent <MeshFilter>().mesh; uiControler = GameObject.FindObjectOfType <UIControler>(); SetNewColor(TheColor); }
/// <summary> /// Instancira se prazan Player objekat i dodeljuju reference za sve komponente /// </summary> void Awake() { player = new Player(); localDB = GameObject.Find("LocalDBControler").GetComponent <LocalDBControler>(); firebase = GameObject.Find("FirebaseControler").GetComponent <FirebaseControler>(); ui = GameObject.Find("UIControler").GetComponent <UIControler>(); fb = GameObject.Find("FacebookControler").GetComponent <FacebookControler>(); ads = GameObject.Find("AdsControler").GetComponent <AdsControler>(); purchaser = GameObject.Find("Purchaser").GetComponent <Purchaser>(); social = GameObject.Find("SocialControler").GetComponent <SocialControl>(); score = GameObject.Find("ScoreControler").GetComponent <ScoreControl>(); gift = GameObject.Find("RewardControler").GetComponent <RewardControl>(); }
void Awake() { Animator = this.GetComponent <Animator>(); if (this.name == "Transitions") { DontDestroyOnLoad(this); } GameObject Manager = GameObject.Find("ManagerHolder"); GM = Manager.GetComponent <GameMng>(); Controler = Manager.GetComponent <UIControler>(); }
public void Creation(int[] v1, float[][] v2, float[][][] v3, UIControler userInterface, int s1) { Gen = userInterface; LastPos = this.transform.position; StartPos = new Vector3[InputInformation.Length]; StartRot = new Quaternion[InputInformation.Length]; for (int i = 0; i < InputInformation.Length; i++) { StartPos[i] = InputInformation[i].transform.position; StartRot[i] = InputInformation[i].transform.localRotation; } input = new float[InputInformation.Length + OutputBone.Length + 3 + 3 + 3 + 2]; blockade = new float[OutputBone.Length]; neuralNetwork = new NeutralNetwork(v1, v2, v3, s1); ChoseColor(); }
void Start() { do { dir = Random.Range(-1, 1); } while(dir == 0); if (dir == -1) { transform.Rotate(0, 180, 0); } rb = GetComponent <Rigidbody2D>(); scoreManager = FindObjectOfType <ScoreManager>(); uIControler = FindObjectOfType <UIControler>(); animator = GetComponent <Animator>(); }
//Awake is always called before any Start functions void Awake() { //Check if instance already exists if (instance == null) { //if not, set instance to this instance = this; } //If instance already exists and it's not this: else if (instance != this) { //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager. Destroy(gameObject); } //Sets this to not be destroyed when reloading scene DontDestroyOnLoad(gameObject); }
public void Creation(int[] layerShema, UIControler mana) { Gen = mana; LastPos = this.transform.position; StartPos = new Vector3[InputInformation.Length]; StartRot = new Quaternion[InputInformation.Length]; for (int i = 0; i < InputInformation.Length; i++) { StartPos[i] = InputInformation[i].transform.position; StartRot[i] = InputInformation[i].transform.localRotation; } input = new float[InputInformation.Length + OutputBone.Length + 3 + 3 + 3 + 2]; layerShema[0] = input.Length; layerShema[layerShema.Length - 1] = OutputBone.Length; blockade = new float[OutputBone.Length]; neuralNetwork = new NeutralNetwork(layerShema); ChoseColor(); active = true; }
public override bool Purshase(ShopDefItem item, int quantity) { bool ret = true; Fields.currentShopOwner = RelatedFaction; if (!Fields.shopItemsSold.ContainsKey(item.ID)) { PurchasedItem pItem = new PurchasedItem(); pItem.ID = item.ID; pItem.Count = quantity; pItem.Cost = UIControler.GetPrice(item) * quantity; pItem.TransactionId = PersistentMapClient.getBMarketId(); pItem.remainingFunds = PersistentMapClient.companyStats.GetValue <int>("Funds"); Fields.shopItemsSold.Add(item.ID, pItem); } else { Fields.shopItemsSold[item.ID].Count += quantity; Fields.shopItemsSold[item.ID].Cost += UIControler.GetPrice(item) * quantity; Fields.shopItemsSold[item.ID].remainingFunds = PersistentMapClient.companyStats.GetValue <int>("Funds"); } try { if (Web.PostBuyItems(Fields.shopItemsSold, RelatedFaction, isBlackMarket)) { UIControler.DefaultPurshase(this, item, quantity); } else { ret = false; } } catch (Exception e) { PersistentMapClient.Logger.LogError(e); ret = false; } Fields.shopItemsSold = new Dictionary <string, Objects.PurchasedItem>(); needsRefresh = true; return(ret); }
void Awake() { gameOver = false; gameNeedRestart = false; ui_controller = FindObjectOfType <UIControler>(); }
void Awake() { _instance = this; PopUpUI (UITAG.UI_MainMenu); }
public static bool Prefix() { UIControler.RefreshColors(UIControler.ActiveShop); return(false); }
void Start() { diamonds = PlayerPrefs.GetInt("diamonds", 0); uiCotroler = FindObjectOfType <UIControler>(); }
// Start private void Start() { uiControler = GetComponent <UIControler>(); mainUpdate = FindObjectOfType <MainUpdate>(); }
// Use this for initialization void Start() { currentSpawnTime = 0.0f; audioS = GetComponent <AudioSource>(); uiControl = FindObjectOfType <UIControler>(); }
public static bool BeginShop(SG_Shop_Screen __instance) { UIControler.InitShopWindow(__instance); return(false); }