void Start() { GetReferences(); m_buildingMenu.Show(); m_uvMenu.Hide(); CameraController.main.SetPerspective(45.0f); }
public void ToggleUVTool() { m_uvTool.m_active = !m_uvTool.m_active; m_meshManager.m_active = !m_uvTool.m_active; if (m_uvTool.m_active) { m_uvMenu.Show(); m_buildingMenu.Hide(); } else { m_uvMenu.Hide(); m_buildingMenu.Show(); } }