Пример #1
0
    public void SetRankingInfo(RankingInfo info, int top, bool self = false)
    {
        mInfo = info;
        if (top < 3)
        {
            UIAtlasHelper.SetSpriteImage(mIcon, "common:top" + (top + 1).ToString());
            mIcon.gameObject.SetActive(true);
            mIconLabel.gameObject.SetActive(false);
            mName.color = NGUIMath.HexToColor(0xfcff00ff);
        }
        else
        {
            mIconLabel.text = (top + 1).ToString();
            mIcon.gameObject.SetActive(false);
            mIconLabel.gameObject.SetActive(true);
            mName.color = NGUIMath.HexToColor(0xffffffff);
        }

        mName.text = "Lv." + mInfo.level.ToString() + "  " + mInfo.name;

        mGrade.text      = info.grade.ToString();
        mArenaPoint.text = info.score.ToString();

        if (self)
        {
            mSelectBK.gameObject.SetActive(true);
            mSelfSprite.gameObject.SetActive(true);
        }
        else
        {
            mSelectBK.gameObject.SetActive(false);
            mSelfSprite.gameObject.SetActive(false);
        }
    }
Пример #2
0
    void SetData(ChargeItemInfo info)
    {
        if (info == null)
        {
            IconSprite.spriteName = "";
            CountLabel.text       = "";
            TitleLabel.text       = "";

            return;
        }

        ItemTableItem item = ItemManager.GetItemRes(info.itemId);

        if (item == null)
        {
            Debug.LogError("物品表中不存在的物品id=" + info.itemId);
            return;
        }

        TitleLabel.text = info.title;
        CountLabel.text = info.count.ToString();

        NameLabel.text = ItemManager.getItemNameWithColor(info.itemId);
        UIAtlasHelper.SetSpriteImage(IconSprite, item.picname, true);
    }
Пример #3
0
    private void CreateWingItem(int index)
    {
        GameObject go = UIResourceManager.Instance.CloneGameObject(wingItemProfab);

        if (go == null)
        {
            GameDebug.Log("wingItemProfab not found");
        }

        UIEventListener.Get(go).onDrag = OnWingItemDrag;
        UIEventTrigger et = go.GetComponent <UIEventTrigger>();

        EventDelegate.Add(et.onPress, OnWingItemPress);
        EventDelegate.Add(et.onRelease, OnWingItemRelease);
        go.SetActive(true);
        go.name                 = index.ToString(CultureInfo.InvariantCulture);
        go.transform.parent     = winggrid.transform;
        go.transform.localScale = Vector3.one;
        WingItemUI tempItem  = new WingItemUI(go);
        var        commonRes = DataManager.WingCommonTable[mWingMoudle.GetWingIdByIndex(index)] as WingCommonTableItem;

        UIAtlasHelper.SetSpriteImage(tempItem.mWingSprite, commonRes.wingPicLow);
        mWingItemUIList.Add(tempItem);

        //tempItem.mWingPicAni = AnimationManager.Instance.CreateParticleAnimation(4, go);
        // GameDebug.Log(commonRes.wingPicAni);
        // tempItem.mWingPicAni.gameObject.SetActive(true);
//         tempItem.mWingPicAni.RebuildSpriteList();
//         tempItem.mWingPicAni.Reset();
    }
Пример #4
0
 public void UpdateUI()
 {
     for (int i = 0; i < mCurPageNum; ++i)
     {
         int pageIndex = i + 1;
         if (pageIndex < mLockPage && mCurPage != pageIndex) //已解锁不是当前页
         {
             UIAtlasHelper.SetSpriteImage(mPageList[i], "wing0:wing0-011");
         }
         else if (pageIndex < mLockPage && mCurPage == pageIndex) //已解锁是当前页
         {
             UIAtlasHelper.SetSpriteImage(mPageList[i], "wing0:wing0-012");
         }
         else if (pageIndex >= mLockPage && mCurPage != pageIndex)
         {
             UIAtlasHelper.SetSpriteImage(mPageList[i], "wing0:wing0-014");
         }
         else if (pageIndex >= mLockPage && mCurPage == pageIndex)
         {
             UIAtlasHelper.SetSpriteImage(mPageList[i], "wing0:wing0-013");
         }
         else
         {
             GameDebug.LogError("设置LockStatePageBarUI图片异常");
         }
     }
 }
Пример #5
0
    public void SetDaChengPicVisable(int condition)
    {
        for (int i = 0; i < WingDefine.MaxConditonNum; i++)
        {
            if ((condition & (1 << i)) == 0)          //没有达成条件i+1
            {
                if (mDaChengPicList[i].atlas.name == "chibangjiesuoblue")
                {
                    mDaChengPicList[i].transform.localEulerAngles = new Vector3(0, 0, 143);
                    mDaChengPicList[i].transform.localPosition    = new Vector3(2.73f, 1.22f, 0);
                }
                UIAtlasHelper.SetSpriteImage(mDaChengPicList[i],
                                             "chibangjiesuored:jm_chibangjiesuo1_00000");
                UISpriteAnimation sa = mDaChengPicList[i].GetComponent <UISpriteAnimation>();
                sa.RebuildSpriteList();
                sa.Reset();
            }
            else
            {
                if (mDaChengPicList[i].atlas.name == "chibangjiesuored")
                {
                    mDaChengPicList[i].transform.localEulerAngles = Vector3.zero;
                    mDaChengPicList[i].transform.localPosition    = Vector3.zero;
                }
                UIAtlasHelper.SetSpriteImage(mDaChengPicList[i],
                                             "chibangjiesuoblue:jm_chibangjiesuo2_00000");

                UISpriteAnimation sa = mDaChengPicList[i].GetComponent <UISpriteAnimation>();
                sa.RebuildSpriteList();
                sa.Reset();
            }
        }
    }
Пример #6
0
 public void SetIcon(string icon)
 {
     if (mIcon)
     {
         UIAtlasHelper.SetSpriteImage(mIcon, icon, true);
     }
 }
Пример #7
0
 private void SetParam1(string param)
 {
     if (mSprite1 != null)
     {
         UIAtlasHelper.SetSpriteImage(mSprite1, param);
     }
 }
Пример #8
0
    public void SetShowInfo(int rankNum, int resId, int level, string name, uint score, uint floor)
    {
        if (rankNum > 3)
        {
            mRankNum.gameObject.SetActive(true);
            mRankIcon.gameObject.SetActive(false);
            mRankNum.text = rankNum.ToString();
        }
        else
        {
            mRankNum.gameObject.SetActive(false);
            mRankIcon.gameObject.SetActive(true);
            UIAtlasHelper.SetSpriteImage(mRankIcon, "common:top" + rankNum);
        }

        PlayerTableItem playrRes = DataManager.PlayerTable[resId] as PlayerTableItem;

        if (playrRes != null)
        {
            UIAtlasHelper.SetSpriteImage(mHeadIcon, playrRes.face);
        }

        mPlayerName.text = "LV." + level + " " + name;

        mFloor.text = floor + StringHelper.GetString("ceng");

        mScore.text = score.ToString();
    }
Пример #9
0
    /*设置试衣间*/
    //1.佣兵星级和名称
    private void SetCurSelecteStarsLv(int resid)
    {
        PlayerDataModule pmodule = ModuleManager.Instance.FindModule <PlayerDataModule>();

        if (null == pmodule)
        {
            return;
        }
        CropsTableItem item = DataManager.CropsTable[resid] as CropsTableItem;

        if (null == item)
        {
            return;
        }

        mCropsName.text = item.name;

        int starslv = pmodule.GetCropsStarsLv(resid) == -1 ? 1 : pmodule.GetCropsStarsLv(resid);

        for (int i = 0; i < starslv; ++i)
        {
            UIAtlasHelper.SetSpriteImage(mStarsList[i], "common:strenth (11)");
        }
        for (int i = starslv; i < STARSMAX; ++i)
        {
            UIAtlasHelper.SetSpriteImage(mStarsList[i], "common:starslvback");
        }
    }
Пример #10
0
 private void SetStarBar(int starCount)
 {
     for (int i = 0; i < startIconList.Count; ++i)
     {
         UIAtlasHelper.SetSpriteImage(startIconList[i], i < starCount ? "common:strenth (8)" : "common:hei_xing");
     }
 }
Пример #11
0
 private void SetIcon(string icon)
 {
     if (mIcon != null)
     {
         UIAtlasHelper.SetSpriteImage(mIcon, icon);
     }
 }
Пример #12
0
 public void SetStarslv(int starslv)
 {
     for (int i = 0; i < starslv; ++i)
     {
         UIAtlasHelper.SetSpriteImage(mStarsList[i], "common:strenth (11)");
     }
 }
Пример #13
0
    // 更新情节
    public void UpdateTalk(bool top, string text)
    {
        mTimer = 3.0f;

        UIAtlasHelper.SetSpriteImage(mHead, "meizi:meizi");

        if (!top)
        {
            mHead.transform.localRotation = Quaternion.Euler(new Vector3(0.0f, 0.0f, 0.0f));
        }
        else
        {
            mHead.transform.localRotation = Quaternion.Euler(new Vector3(0.0f, 180.0f, 0.0f));
        }

        mBtn.alpha = 0.0f;

        StopEffect();

        if (top)
        {
            LeftMode();
        }
        else
        {
            RightMode();
        }

        ShowText(text);
    }
Пример #14
0
 public void SetIcon(string Icon = "")
 {
     if (mIcon)
     {
         UIAtlasHelper.SetSpriteImage(mIcon, Icon);
     }
 }
Пример #15
0
    private void UpdateEquips()
    {
        PackageManager pack = mDataModule.GetPackManager();

        Dictionary <int, ItemObj> dic = pack.getPackDic(PackageType.Pack_Equip);

        for (int i = 0; i < (int)EquipSlot.EquipSlot_MAX; ++i)
        {
            if (dic.ContainsKey(i))
            {
                UpdateSingleEquip(i, dic[i]);
            }
            else
            {
                UpdateSingleEquip(i, null);
            }
        }

        PlayerDataModule module = ModuleManager.Instance.FindModule <PlayerDataModule>();

        if (module == null)
        {
            return;
        }

        int mainWeaponid = mDataModule.GetMainWeaponId();

        if (!DataManager.WeaponTable.ContainsKey(mainWeaponid))
        {
            return;
        }


        WeaponObj wobj = module.GetItemByID(mainWeaponid, PackageType.Pack_Weapon) as WeaponObj;

        if (wobj == null)
        {
            return;
        }
        WeaponTableItem res = DataManager.WeaponTable[mainWeaponid] as WeaponTableItem;

        UIAtlasHelper.SetButtonImage(mWeaponIcon, res.picname);
        mWeaponSterLv.text    = "+" + wobj.GetWeaponLv().ToString();
        mWeaponPromoteLv.text = wobj.GetPromoteLv().ToString();

        UIAtlasHelper.SetSpriteImage(mWeaponLvPic, wobj.GetWeaponLvPic());

        string zhishi = wobj.GetWeaponGradePic();

        if (string.IsNullOrEmpty(zhishi))
        {
            UIAtlasHelper.SetSpriteImage(mWeaponGradeBg, "common:weaponlvbg1");
        }
        else
        {
            UIAtlasHelper.SetSpriteImage(mWeaponGradeBg, "common:weaponlvbg2");
        }
        UIAtlasHelper.SetSpriteImage(mWeaponGradePic, zhishi);
    }
Пример #16
0
 // 清理
 public void Clear()
 {
     UIAtlasHelper.SetSpriteImage(mHead, null);
     mTitle.text   = null;
     mContent.text = null;
     mWidget.alpha = 0.0f;
     mTimer        = 0.0f;
     mState        = UIState.STATE_ORIGINAL;
 }
Пример #17
0
    protected override void OnLoad()
    {
        base.OnLoad();
        mFashionName     = FindComponent <UILabel>("listContiner/namebg/fashionname");
        mGetWay          = FindComponent <UILabel>("listContiner/getway");
        mDesc            = FindComponent <UILabel>("listContiner/desc");
        mPropTitle       = FindComponent <UILabel>("listContiner/proptitle");
        mDefence         = FindComponent <UILabel>("listContiner/defence");
        mAttack          = FindComponent <UILabel>("listContiner/attack");
        mPower           = FindComponent <UILabel>("listContiner/power");
        mLife            = FindComponent <UILabel>("listContiner/life");
        mCritical        = FindComponent <UILabel>("listContiner/critical");
        mAddStarBtn      = FindComponent <UIButton>("listContiner/btngrid/AddstarBtn");
        mWearBtn         = FindComponent <UIButton>("listContiner/btngrid/EquipBtn");
        mWearTxt         = FindComponent <UILabel>("listContiner/btngrid/EquipBtn/Label");
        mBuyBtn          = FindComponent <UIButton>("listContiner/btngrid/BuyBtn");
        mBuyText         = FindComponent <UILabel>("listContiner/btngrid/BuyBtn/Label");
        mBtnGrid         = FindComponent <UIGrid>("listContiner/btngrid");
        mFashionItemGrid = FindComponent <UIGrid>("listContiner/ScrollView/itemgrid");
        ownItemNum       = FindComponent <UILabel>("listContiner/ownItemNum");
        mExamFashionItem = FindChild("FashionItem");
        mExamFashionItem.SetActive(false);
        mAwardContainer = FindChild("awardContainer");

        mPreview          = FindComponent <UISprite>("listContiner/Preview");
        mCharacterPreview = new UICharacterPreview();
        //初始化时装列表
        mItemDic = new Dictionary <int, FashionItemUI>();
        IDictionaryEnumerator enumerator = DataManager.FashionTable.GetEnumerator();
        PlayerDataModule      pdm        = ModuleManager.Instance.FindModule <PlayerDataModule>();

        if (pdm == null)
        {
            return;
        }
        while (enumerator.MoveNext())
        {
            FashionTableItem res = enumerator.Value as FashionTableItem;
            if (res.sex != pdm.GetResId())
            {
                continue;
            }
            FashionItemUI item = new FashionItemUI(GameObject.Instantiate(mExamFashionItem) as GameObject);
            UIAtlasHelper.SetSpriteImage(item.cloth, res.pic);
            item.gameObject.SetActive(true);
            item.gameObject.transform.parent     = mFashionItemGrid.gameObject.transform;
            item.gameObject.transform.localScale = Vector3.one;
            item.name.text       = res.name;
            item.mBtn.CustomData = res.id;
            mItemDic.Add(res.id, item);
        }

        mFashionItemGrid.maxPerLine = mItemDic.Count > 8 ? Mathf.CeilToInt(mItemDic.Count / 2) : 4;


        mPropTitle.text = StringHelper.GetString("fashion_pro");
    }
Пример #18
0
    // 更新情节
    public void UpdateStory(StoryTableItem res)
    {
        if (mRes == null)
        {
            mTimer = 0.0f;
        }
        else
        {
            mTimer = 3.0f;
        }

        mRes          = res;
        mStepWaitTime = (float)(mRes.keepTime * 0.001);

        if (mRes.headAtlas.Equals("player"))
        {
            PlayerDataModule module = ModuleManager.Instance.FindModule <PlayerDataModule>();
            if (module != null)
            {
                UIAtlasHelper.SetSpriteImage(mHead, "touxiang:player_" + module.GetResId().ToString());
            }
        }
        else
        {
            UIAtlasHelper.SetSpriteImage(mHead, mRes.headAtlas);
        }

        if (mRes.headMirror < 1)
        {
            mHead.transform.localRotation = Quaternion.Euler(new Vector3(0.0f, 0.0f, 0.0f));
        }
        else
        {
            mHead.transform.localRotation = Quaternion.Euler(new Vector3(0.0f, 180.0f, 0.0f));
        }

//      mTitle.text = mRes.title;
//      mContent.text = mRes.content;
        mBtn.alpha = 0.0f;

        StopEffect();

        if (mRes.headPos == 0 || mRes.headPos == 2)
        {
            LeftMode();
        }
        else if (mRes.headPos == 1 || mRes.headPos == 3)
        {
            RightMode();
        }
        else
        {
            MiddleMode();
        }

        mState = UIState.STATE_0;
    }
Пример #19
0
    //设置具体信息
    //type:0待买 显示声望, 1待买 显示金钱, 2拥有 ,3装备, 4待买 显示钻石, 5待买 显示道具数量
    //color:false红色
    public void SetInfo(int type, string value, bool color, string picname = "")
    {
        if (type == 0)
        {
            mGame.gameObject.SetActive(false);
            mPre.gameObject.SetActive(true);
            mBack.gameObject.SetActive(true);
            mDiamond.gameObject.SetActive(false);
            mItem.gameObject.SetActive(false);
        }
        else if (type == 1)
        {
            mGame.gameObject.SetActive(true);
            mPre.gameObject.SetActive(false);
            mBack.gameObject.SetActive(true);
            mDiamond.gameObject.SetActive(false);
            mItem.gameObject.SetActive(false);
        }
        else if (type == 4)
        {
            mGame.gameObject.SetActive(false);
            mPre.gameObject.SetActive(false);
            mBack.gameObject.SetActive(true);
            mDiamond.gameObject.SetActive(true);
            mItem.gameObject.SetActive(false);
        }
        else if (type == 5)
        {
            mGame.gameObject.SetActive(false);
            mPre.gameObject.SetActive(false);
            mBack.gameObject.SetActive(true);
            mDiamond.gameObject.SetActive(false);
            mItem.gameObject.SetActive(true);

            UIAtlasHelper.SetSpriteImage(mItem, picname);
        }
        else
        {
            mGame.gameObject.SetActive(false);
            mPre.gameObject.SetActive(false);
            mBack.gameObject.SetActive(false);
            mDiamond.gameObject.SetActive(false);
            mItem.gameObject.SetActive(false);
        }

        mDesc.text = value;

        if (color)
        {
            mDesc.color = Color.white;
        }
        else
        {
            mDesc.color = Color.red;
        }
    }
Пример #20
0
 public void SetTitle(string spriteInfo)
 {
     if (string.IsNullOrEmpty(spriteInfo))
     {
         titleSp.gameObject.SetActive(false);
         return;
     }
     UIAtlasHelper.SetSpriteImage(titleSp, spriteInfo, true);
     titleSp.gameObject.SetActive(true);
 }
Пример #21
0
    public void ClearUI()
    {
        mInfoText.text        = null;
        mBattleGradeText.text = null;
        mRankingText.text     = null;

        UIAtlasHelper.SetSpriteImage(mRoleIcon, null);

        this.gameObject.SetActive(false);
    }
Пример #22
0
    void setCurTitle(int titleId)
    {
        TitleItemTableItem item = TitleModule.GetTitleItemById(titleId);

        if (item == null)
        {
            return;
        }

        UIAtlasHelper.SetSpriteImage(mIconSp, item.picName, true);

        mAttrisLb[0].text = item.detail1;
        mAttrisLb[1].text = item.detail2;
        mAttrisLb[2].text = item.detail3;
        mAttrisLb[3].text = item.detail4;

        mGradeLb.text = item.grade.ToString();

        PlayerDataModule pdm = ModuleManager.Instance.FindModule <PlayerDataModule>();

        if (pdm == null)
        {
            return;
        }

        bool ishave = pdm.IsHasTitleByID(titleId);

        string detail = "";

        switch (item.contentId)
        {
        case 0:
            FontColor fc  = ishave ? FontColor.Green : FontColor.Red;
            string    tmp = StringHelper.StringWithColor(fc, pdm.GetLevel() + "/" + item.conditionVal);
            detail = string.Format(item.contentDetail, tmp);
            break;

        default:
            detail = item.contentDetail;
            break;
        }

        mConditionLb.text = detail;

        UISprite btnBg = mEquipBtn.GetComponent <UISprite>();

        if (btnBg != null)
        {
            UIAtlasHelper.SetSpriteShaderGrey(btnBg, !ishave);
        }

        mEquipBtnLb.text = pdm.GetCurTitle() == titleId ? "卸下" : "穿戴";
    }
Пример #23
0
    public void UpdateInfo(int type, int ResId, string name, int needLevel, int playerLevel, int openTime, int closeTime, int leftCount, bool completed, string desc, string scenebg)
    {
        bool enable = true;

        mType  = type;
        mResId = ResId;

        mActivityName.text = name;
        if (needLevel > playerLevel)
        {
            enable          = false;
            mNeedLevel.text = "[e92224]" + needLevel.ToString() + "级";
        }
        else
        {
            mNeedLevel.text = "[fed514]" + needLevel.ToString() + "级";
        }

        if (!isOpenTime(openTime, closeTime))
        {
            enable             = false;
            mActivityTime.text = "[e92224]" + FormatTime(openTime, closeTime);
        }
        else
        {
            mActivityTime.text = "[fed514]" + FormatTime(openTime, closeTime);
        }

        if (leftCount <= 0)
        {
            enable          = false;
            mLeftCount.text = "[ff0000]" + leftCount.ToString();
        }
        else
        {
            mLeftCount.text = "[81ffa5]" + leftCount.ToString();
        }

        mDesc.text = desc;
        mCompleted.gameObject.SetActive(completed);
        mOkBtn.isEnabled = enable && !completed;
        if (!mOkBtn.isEnabled)
        {
            mOkLabel.text = "[423e3e]" + "开始挑战";
        }
        else
        {
            mOkLabel.text = "[5d230c]" + "开始挑战";
        }

        UIAtlasHelper.SetSpriteImage(mback, scenebg, true);
    }
Пример #24
0
 private void SetStonePic(string pic)
 {
     if (mGemIcon == null)
     {
         return;
     }
     UIAtlasHelper.SetSpriteImage(mGemIcon, pic);
     NGUITools.SetActive(mGemIcon.gameObject, true);
     if (mGemAni == null && pic != null)
     {
         mGemAni = AnimationManager.Instance.AddSpriteAnimation("xingguanshandong", mGemIcon.gameObject, mGemIcon.depth + 1, 30);
     }
 }
Пример #25
0
    private void OnStart()
    {
        if (!DataManager.TitleItemTable.ContainsKey(mCurTitleID))
        {
            return;
        }
        TitleItemTableItem item = TitleModule.GetTitleItemById(mCurTitleID);

        UIAtlasHelper.SetSpriteImage(mIcon, item.picName, true);
        mLabel.text  = StringHelper.GetString("get_new_title") + item.name;
        mWaitingTime = 3000;
        mWaiting     = true;
    }
Пример #26
0
    private void OnStart()
    {
        if (!DataManager.MenuTable.ContainsKey(mCurFunctionID))
        {
            return;
        }
        MenuTableItem item = DataManager.MenuTable[mCurFunctionID] as MenuTableItem;

        UIAtlasHelper.SetSpriteImage(mIcon, item.icon);
        mLabel.text  = "新功能开启 : " + item.desc;
        mWaitingTime = 3000;
        mWaiting     = true;
    }
Пример #27
0
 protected override void OnOpen(object param = null)
 {
     base.OnOpen();
     chooseMode = true;
     EventDelegate.Add(mStartBtn.onClick, OnStartBtnClick);
     if (chooseMode == true)
     {
         OnCreateChargeItem();
         mStartBtnLab.text = "VIP";
         UIAtlasHelper.SetSpriteImage(mIcon, "chongzhi:chongzhi_10", true);
         NGUITools.SetActive(mChargebk.gameObject, true);
     }
 }
Пример #28
0
    public void updateline(bool isActive, int index = 1)
    {
        if (isActive)
        {
            mMapLine.gameObject.SetActive(true);
            UIAtlasHelper.SetSpriteImage(mMapLine, "citymap:citymap_xianlu" + index.ToString(), true);
        }

        else
        {
            mMapLine.gameObject.SetActive(false);
            UIAtlasHelper.SetSpriteImage(mMapLine, "", true);
        }
    }
Пример #29
0
    // 翻牌
    public void Award(string icon, string txt)
    {
        UIAtlasHelper.SetSpriteImage(mAwardIcon, icon);

        mAwardText.text = txt;

        mAwardTweener.Play();
        mMaskTweener.Play();

        mAni.gameObject.SetActive(true);
        mAni.onFinished += OnAniFinished;
        SoundManager.Instance.Play(107);
        mAwarded = true;
    }
Пример #30
0
    void UpdateInfo()
    {
        BaseScene bs = SceneManager.Instance.GetCurScene();

        if (bs == null)
        {
            slider.transform.parent.gameObject.SetActive(true);
            slider2.transform.parent.gameObject.SetActive(false);
        }
        else
        {
            //int resId = bs.GetSceneResId();
            //if(!DataManager.SceneTable.ContainsKey(resId))
            //    return;

            //SceneTableItem sti = DataManager.SceneTable[resId] as SceneTableItem;
            SceneTableItem sti = bs.GetSceneRes();
            if (sti == null)
            {
                return;
            }

            switch (SceneManager.GetSceneType(sti))
            {
            case SceneType.SceneType_City:    //主城;
                slider.transform.parent.gameObject.SetActive(true);
                slider2.transform.parent.gameObject.SetActive(false);
                break;

            case SceneType.SceneType_Stage:     //关卡场景;
            case SceneType.SceneType_Tower:
            case SceneType.SceneType_Zombies:
            case SceneType.SceneType_MonsterFlood:
            case SceneType.SceneType_QiangLinDanYu:
            case SceneType.SceneType_Mao:
            case SceneType.SceneType_HunNeng:
                slider.transform.parent.gameObject.SetActive(false);
                slider2.transform.parent.gameObject.SetActive(true);

                bossNameLb.text   = sti.bossName;
                bossDetailLb.text = sti.bossDetail;
                UIAtlasHelper.SetSpriteImage(bossSp, sti.bossSprite, true);
                break;

            default:

                break;
            }
        }
    }