private void OnUploadAssetBundlesFinished(string errorMessage) { this.m_AssetsState = AssetStorePackageController.AssetsState.None; this.m_MainAssetsUploadHelper = null; DebugUtils.Log("OnUploadAssetBundlesFinished"); if (errorMessage != null) { EditorUtility.DisplayDialog("Error uploading previews", errorMessage, "Ok"); return; } this.OnUploadSuccessfull(); }
private void UploadAssetBundles() { this.m_AssetsState = AssetStorePackageController.AssetsState.BuildingMainAssets; if (this.m_MainAssets.Count == 0) { this.OnUploadAssetBundlesFinished(null); return; } this.m_MainAssetsUploadHelper = new MainAssetsUploadHelper(this, this.m_MainAssets, new Action <string>(this.OnUploadAssetBundlesFinished)); this.m_MainAssetsUploadHelper.GenerateAssetBundles(); this.m_AssetsState = AssetStorePackageController.AssetsState.UploadingMainAssets; this.m_MainAssetsUploadHelper.UploadAllAssetBundles(); this.m_Dirty = true; }