static int SetToggle(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(bool))) { UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1); bool arg1 = LuaDLL.lua_toboolean(L, 2); UIAPI.SetToggle(arg0, arg1); return(0); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(int))) { UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); UIAPI.SetToggle(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UIAPI.SetToggle")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }