Пример #1
0
    private void Start()
    {
        uiapi     = GameObject.Find("Canvas").GetComponent <UIAPI>();
        rapidFire = false;

        uiapi.SetSliderMax(fireRate);
        //slider.maxValue = RespawnTime;
        uiapi.SetSlider(fireRate);
        //slider.value = RespawnTime;
    }