Пример #1
0
 void UpdateHeadTrans(Transform trans)
 {
     mHeadTrans = trans;
     if (null != mNameComponent)
     {
         mNameComponent.SetHeadTrans(trans);
     }
 }
Пример #2
0
        public void SetModel(GameObject model)
        {
            m_Model = model;

            Transform model_trans = model.transform;

            model_trans.parent        = m_ModelParent.transform;
            model_trans.localPosition = Vector3.zero;
            model_trans.localRotation = Quaternion.identity;
            model_trans.localScale    = Vector3.one;

            if (mNameComponent == null)
            {
                mNameComponent = m_Model.AddComponent <UI3DText>();
            }

            if (m_StyleInfo != null)
            {
                mNameComponent.ResetStyleInfo(m_StyleInfo);
            }

            Transform mHeadTrans = ModelHelper.FindChildInHierarchy(model_trans, Actor.SlotHeadName);

            mNameComponent.SetHeadTrans(mHeadTrans);

            SetNameLabel(m_name_label);

            //石化效果
            Renderer[] renderes = m_Model.GetComponentsInChildren <Renderer>();
            foreach (Renderer r in renderes)
            {
                if (r.sharedMaterial == null)
                {
                    continue;
                }

                string tag_name = r.gameObject.tag;// 只有标记tag的节点才替换材质
                if (tag_name.ToLower() != "matreplace")
                {
                    continue;
                }
                Material tmp_r = r.material;
                r.material             = MaterialEffectCtrl.MAT_TOMB_STONE; // 将原始材质修改为STONE的材质
                r.material.mainTexture = tmp_r.mainTexture;                 // texture赋值
                if (r.material.HasProperty("_Normal") && tmp_r.HasProperty("_Normal"))
                {
                    r.material.SetTexture("_Normal", tmp_r.GetTexture("_Normal"));// normalmap texture
                }
                r.material.SetFloat("_StoneProgress", 0);
            }

            List <GameObject> ef_link_array;

            ui.ugui.UIHelper.FindAllChildrenInHierarchy_out(m_ModelParent.transform, "EF_BOSS_LINK", out ef_link_array);
            for (int index = 0; index < ef_link_array.Count; ++index)
            {
                if (ef_link_array[index] != null)
                {
                    ef_link_array[index].gameObject.SetActive(false);
                }
            }

            //xc.ui.ugui.UIHelper.SetLayer(m_ModelParent.transform, LayerMask.NameToLayer("InterObject"));
            ResetLayer();
            IsVisible = m_isVisible;
        }
        void OnModelChange(CEventBaseArgs param)
        {
            WorshipModel owner = mOwner as WorshipModel;

            if (owner == null)
            {
                return;
            }

            // 头顶名字
            if (mTextComponent != null)
            {
                UnityEngine.Object.DestroyImmediate(mTextComponent);
            }
            mTextComponent = mOwner.GetModelParent().AddComponent <UI3DText>();
            UI3DText.StyleInfo styleInfo = new UI3DText.StyleInfo();
            float modelScale             = GameConstHelper.GetFloat("GAME_DUNGEON_WORSHIP_MODEL_SCALE");

            styleInfo.HeadOffset   = new Vector3(0f, mOwner.Height * modelScale, 0f);
            styleInfo.ScreenOffset = UI3DText.NameTextScreenOffset * modelScale;
            mTextComponent.SetHeadTrans(mOwner.GetModelParent().transform);
            mTextComponent.ResetStyleInfo(styleInfo);
            string text = "<color=#ffc319>" + owner.Rank.ToString();

            if (owner.Rank == 1)
            {
                text = text + DBConstText.GetText("ANSWER_WORSHIP_1"); // "st雕像";
            }
            else if (owner.Rank == 2)
            {
                text = text + DBConstText.GetText("ANSWER_WORSHIP_2");  //"nd雕像";
            }
            else if (owner.Rank == 3)
            {
                text = text + DBConstText.GetText("ANSWER_WORSHIP_3");  //"rd雕像";
            }
            else
            {
                text = text + DBConstText.GetText("ANSWER_WORSHIP_4");  //"th雕像";
            }
            text = text + "</color>";
            mTextComponent.RankTextLabel = text;
            mTextComponent.FontSize      = 22;
            if (string.IsNullOrEmpty(owner.GuildName) == false)
            {
                mTextComponent.GuildNameTextLabel = "<color=#4ef269><" + owner.GuildName + "></color>";
            }
            mTextComponent.Text = "<color=#5ec4ff>" + owner.UserName + "</color>";

            // 膜拜按钮
            if (mWorshipButtonComponent != null)
            {
                UnityEngine.Object.DestroyImmediate(mWorshipButtonComponent);
            }
            mWorshipButtonComponent = mOwner.GetModelParent().AddComponent <UI3DText>();
            styleInfo              = new UI3DText.StyleInfo();
            modelScale             = GameConstHelper.GetFloat("GAME_DUNGEON_WORSHIP_MODEL_SCALE");
            styleInfo.HeadOffset   = Vector3.zero;
            styleInfo.ScreenOffset = Vector3.zero;
            mWorshipButtonComponent.SetHeadTrans(ModelHelper.FindChildInHierarchy(mOwner.GetModelParent().transform, "root_node"));
            mWorshipButtonComponent.ResetStyleInfo(styleInfo);
            mWorshipButtonComponent.SetButtonStyle("MainWindow_New@Chatting@Praisebtn", DBConstText.GetText("WORSHIP"), 24, new Color(0.2f, 0.2f, 0.2f), new Vector3(0f, -9f, 0f));
            UnityEngine.UI.Image buttonImage = mWorshipButtonComponent.ButtonImage;
            if (buttonImage != null)
            {
                buttonImage.sprite = mWorshipButtonComponent.LoadSprite("MainWindow_New@Chatting@Hands");
                buttonImage.SetNativeSize();
                buttonImage.transform.localPosition = new Vector3(75, 40, 0);
                xc.ui.ugui.TweenPosition tween = xc.ui.ugui.TweenPosition.Begin(buttonImage.gameObject, 0.8f, new Vector3(100, 55, 0));
                tween.style = ui.ugui.UITweener.Style.PingPong;
                buttonImage.gameObject.SetActive(false);
            }
            mWorshipButtonComponent.SetClickCallback(() =>
            {
                mWorshipButtonComponent.ShowButton(false);
                if (buttonImage != null)
                {
                    buttonImage.gameObject.SetActive(false);
                }

                var data  = new C2SPlayerWorship();
                data.rank = owner.Rank;
                NetClient.GetBaseClient().SendData <C2SPlayerWorship>(NetMsg.MSG_PLAYER_WORSHIP, data);

                Actor localPlayer = Game.Instance.GetLocalPlayer();
                if (localPlayer != null)
                {
                    localPlayer.AttackCtrl.Attack(GameConstHelper.GetUint("GAME_DUNGEON_WORSHIP_SKILL_ID"));
                }
            });
            mWorshipButtonComponent.ShowButton(false);

            mTextComponent.Honor = mOwner.Honor;
            mTextComponent.Title = mOwner.Title;
        }