public ScoutSpecialization()
        {
            SpecName = "Scout";
            SpecCareer = BaseEotECareer.EotECareers.EXPLORER;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.ATHLETICS, BaseEotECareer.EotESkills.MEDICINE, BaseEotECareer.EotESkills.PILOTINGPLANETARY, BaseEotECareer.EotESkills.SURVIVAL };
            SpecDescription = "Discovering New Planets\n\nThere's finding a planet, and then there's going down to the planet and seeing what's " +
                              "what. The Scout is the professional for the task, trained to survey and survive, gathering all of the information " +
                              "he can while keeping his head attached to his body. While bravery in combat is one thing, there can be no denying " +
                              "the fearlessness of anyone willing to touch down on a completely unknown planet and trudge about with only scanners " +
                              "and his wits to discover its secrets.";

            /* Talent Tree */
            TalentA1 = new RapidRecoveryTalent(true, 5);
            TalentA2 = new StalkerTalent(true, 5);
            TalentA3 = new GritTalent(true, 5);
            TalentA4 = new ShortcutTalent(true, 5);
            TalentB1 = new ForagerTalent(new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 }, 10);
            TalentB2 = new QuickStrikeTalent(new List<BaseEotETalent> { TalentA2, TalentB1, TalentB3 }, 10);
            TalentB3 = new LetsRideTalent(new List<BaseEotETalent> { TalentA3, TalentB2, TalentB4 }, 10);
            TalentB4 = new DisorientTalent(new List<BaseEotETalent> { TalentA4, TalentB3 }, 10);
            TalentC1 = new RapidRecoveryTalent(new List<BaseEotETalent> { TalentB1, TalentD1 }, 15);
            TalentC2 = new NaturalHunterTalent(new List<BaseEotETalent> { TalentB2 }, 15);
            TalentC3 = new FamiliarSunsTalent(new List<BaseEotETalent> { TalentB3, TalentD3 }, 15);
            TalentC4 = new ShortcutTalent(new List<BaseEotETalent> { TalentB4 }, 15);
            TalentD1 = new GritTalent(new List<BaseEotETalent> { TalentC1, TalentE1 }, 20);
            TalentD2 = new HeightenedAwarenessTalent(new List<BaseEotETalent> { TalentC2 }, 20);
            TalentD3 = new ToughenedTalent(new List<BaseEotETalent> { TalentC3, TalentE3 }, 20);
            TalentD4 = new QuickStrikeTalent(new List<BaseEotETalent> { TalentC4 }, 20);
            TalentE1 = new UtilityBeltTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25);
            TalentE2 = new DedicationTalent(new List<BaseEotETalent> { TalentE1, TalentE3 }, 25);
            TalentE3 = new StalkerTalent(new List<BaseEotETalent> { TalentE2, TalentD3 }, 25);
            TalentE4 = new DisorientTalent(new List<BaseEotETalent> { TalentD4 }, 25);

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }
        public MarauderSpecialization()
        {
            SpecName = "Marauder";
            SpecCareer = BaseEotECareer.EotECareers.HIREDGUN;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.COERCION, BaseEotECareer.EotESkills.MELEE, BaseEotECareer.EotESkills.RESILIENCE, BaseEotECareer.EotESkills.SURVIVAL };
            SpecDescription = "Up Close and Personal\n\nMarauders don't necessarily mind shooting their opponents, but they would much rather " +
                              "mixed up in a melee, weapons in hand, smashing and slashing their way through. Marauders are tough--probably " +
                              "the toughest combatants in any conflict. They tend to take a great deal of punishment while dealing out far more " +
                              "to any who dare go against them.";

            /* Talent Tree */
            TalentA1 = new ToughenedTalent(true, 5);
            TalentA2 = new FrenziedAttackTalent(true, 5);
            TalentA3 = new FeralStrengthTalent(true, 5);
            TalentA4 = new LethalBlowsTalent(true, 5);
            TalentB1 = new FeralStrengthTalent(new List<BaseEotETalent> { TalentA1, TalentB2 }, 10);
            TalentB2 = new ToughenedTalent(new List<BaseEotETalent> { TalentA2, TalentB1, TalentB3 }, 10);
            TalentB3 = new HeroicFortitudeTalent(new List<BaseEotETalent> { TalentA3, TalentB2, TalentB4, TalentC3 }, 10);
            TalentB4 = new KnockdownTalent(new List<BaseEotETalent> { TalentA4, TalentB3 }, 10);
            TalentC1 = new EnduringTalent(new List<BaseEotETalent> { TalentC2, TalentD1 }, 15);
            TalentC2 = new LethalBlowsTalent(new List<BaseEotETalent> { TalentB2, TalentC1, TalentC3 }, 15);
            TalentC3 = new ToughenedTalent(new List<BaseEotETalent> { TalentB3, TalentC2, TalentC4 }, 15);
            TalentC4 = new FrenziedAttackTalent(new List<BaseEotETalent> { TalentC3, TalentD4 }, 15);
            TalentD1 = new ToughenedTalent(new List<BaseEotETalent> { TalentC1, TalentD2 }, 20);
            TalentD2 = new FeralStrengthTalent(new List<BaseEotETalent> { TalentD1, TalentD3, TalentE2 }, 20);
            TalentD3 = new NaturalBrawlerTalent(new List<BaseEotETalent> { TalentD2, TalentD4 }, 20);
            TalentD4 = new LethalBlowsTalent(new List<BaseEotETalent> { TalentC4, TalentD3 }, 20);
            TalentE1 = new FrenziedAttackTalent(new List<BaseEotETalent> { TalentE2 }, 25);
            TalentE2 = new EnduringTalent(new List<BaseEotETalent> { TalentD2, TalentE3 }, 25);
            TalentE3 = new DefensiveStanceTalent(new List<BaseEotETalent> { TalentD3, TalentE2 }, 25);
            TalentE4 = new DedicationTalent(new List<BaseEotETalent> { TalentE3 }, 25);

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }
        public PilotSpecialization()
        {
            SpecName = "Pilot";
            SpecCareer = BaseEotECareer.EotECareers.SMUGGLER;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.ASTROGATION, BaseEotECareer.EotESkills.GUNNERY, BaseEotECareer.EotESkills.PILOTINGPLANETARY, BaseEotECareer.EotESkills.PILOTINGSPACE };
            SpecDescription = "A Galaxy of Destinations\n\nPlenty of folks know how to fly a starship, but a Smuggler who specializes as a Pilot " +
                              "develops a relationship with his ship, and it becomes an extension of his wit and his will. He can make a plodding " +
                              "old transport run far above its performance ratings, and given time and some modifications, he can turn it into one " +
                              "of the fleetest and most maneuverable craft ever to take to the stars.";

            /* Talent Tree */
            TalentA1 = new FullThrottleTalent(true, 5);
            TalentA2 = new SkilledJockeyTalent(true, 5);
            TalentA3 = new GalaxyMapperTalent(true, 5);
            TalentA4 = new LetsRideTalent(true, 5);
            TalentB1 = new SkilledJockeyTalent(new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 }, 10);
            TalentB2 = new DeadToRightsTalent(new List<BaseEotETalent> { TalentA2, TalentB1 }, 10);
            TalentB3 = new GalaxyMapperTalent(new List<BaseEotETalent> { TalentA3, TalentB4, TalentC3 }, 10);
            TalentB4 = new RapidRecoveryTalent(new List<BaseEotETalent> { TalentA4, TalentB3, TalentC4 }, 10);
            TalentC1 = new FullThrottleImprovedTalent(new List<BaseEotETalent> { TalentB1, TalentD1 }, 15);
            TalentC2 = new DeadToRightsImprovedTalent(new List<BaseEotETalent> { TalentB2 }, 15);
            TalentC3 = new GritTalent(new List<BaseEotETalent> { TalentB3, TalentC4, TalentD3 }, 15);
            TalentC4 = new NaturalPilotTalent(new List<BaseEotETalent> { TalentB4, TalentC3, TalentD4 }, 15);
            TalentD1 = new GritTalent(new List<BaseEotETalent> { TalentC1, TalentE1 }, 20);
            TalentD2 = new FullThrottleSupremeTalent(new List<BaseEotETalent> { TalentD1 }, 20);
            TalentD3 = new TrickyTargetTalent(new List<BaseEotETalent> { TalentC3, TalentE3 }, 20);
            TalentD4 = new DefensiveDrivingTalent(new List<BaseEotETalent> { TalentC4, TalentE4 }, 20);
            TalentE1 = new MasterPilotTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25);
            TalentE2 = new DedicationTalent(new List<BaseEotETalent> { TalentE1, TalentE3 }, 25);
            TalentE3 = new ToughenedTalent(new List<BaseEotETalent> { TalentE2, TalentE4 }, 25);
            TalentE4 = new BrilliantEvasionTalent(new List<BaseEotETalent> { TalentD4, TalentE3 }, 25);

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }
        public ScoundrelSpecialization()
        {
            SpecName = "Scoundrel";
            SpecCareer = BaseEotECareer.EotECareers.SMUGGLER;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.CHARM, BaseEotECareer.EotESkills.COOL, BaseEotECareer.EotESkills.DECEPTION, BaseEotECareer.EotESkills.RANGEDLIGHT };
            SpecDescription = "A Galaxy of Marks\n\nPart con artist, part gunslinger, and part cantina brawler, the Scoundrel is quick-witted, quick " +
                              "on his feet, and quick to get himself into a great deal of trouble at the drop of a hat. He doesn't care one whit for " +
                              "rules or laws, except where he can use them to work an angle that either nets him a lot of credits or brings down an " +
                              "enemy. If he's really lucky--and he tends to have an unshakable faith in his luck--he'll manage both.";

            /* Talent Tree */
            TalentA1 = new BlackMarketContactsTalent(true, 5);
            TalentA2 = new ConvincingDemeanorTalent(true, 5);
            TalentA3 = new QuickDrawTalent(true, 5);
            TalentA4 = new RapidReactionTalent(true, 5);
            TalentB1 = new ConvincingDemeanorTalent(new List<BaseEotETalent> { TalentA1, TalentC1 }, 10);
            TalentB2 = new BlackMarketContactsTalent(new List<BaseEotETalent> { TalentB1, TalentC2 }, 10);
            TalentB3 = new ConvincingDemeanorTalent(new List<BaseEotETalent> { TalentB2, TalentC3 }, 10);
            TalentB4 = new QuickStrikeTalent(new List<BaseEotETalent> { TalentA4, TalentC4 }, 10);
            TalentC1 = new HiddenStorageTalent(new List<BaseEotETalent> { TalentB1, TalentD1 }, 15);
            TalentC2 = new ToughenedTalent(new List<BaseEotETalent> { TalentB2, TalentC3, TalentD2 }, 15);
            TalentC3 = new BlackMarketContactsTalent(new List<BaseEotETalent> { TalentB1, TalentC2, TalentD3 }, 15);
            TalentC4 = new SideStepTalent(new List<BaseEotETalent> { TalentB4, TalentD4 }, 15);
            TalentD1 = new ToughenedTalent(new List<BaseEotETalent> { TalentC1, TalentE1 }, 20);
            TalentD2 = new RapidReactionTalent(new List<BaseEotETalent> { TalentC2, TalentD3, TalentE2 }, 20);
            TalentD3 = new HiddenStorageTalent(new List<BaseEotETalent> { TalentC3, TalentD2, TalentE3 }, 20);
            TalentD4 = new SideStepTalent(new List<BaseEotETalent> { TalentC4, TalentE4 }, 20);
            TalentE1 = new DedicationTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25);
            TalentE2 = new NaturalCharmerTalent(new List<BaseEotETalent> { TalentE1, TalentD2, TalentE3 }, 25);
            TalentE3 = new SoftSpotTalent(new List<BaseEotETalent> { TalentD3, TalentE2, TalentE4 }, 25);
            TalentE4 = new QuickStrikeTalent(new List<BaseEotETalent> { TalentD4, TalentE3 }, 25);

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }
        public FringerSpecialization()
        {
            SpecName = "Fringer";
            SpecCareer = BaseEotECareer.EotECareers.EXPLORER;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.ASTROGATION, BaseEotECareer.EotESkills.COORDINATION, BaseEotECareer.EotESkills.NEGOTIATION, BaseEotECareer.EotESkills.STREETWISE };
            SpecDescription = "Discovering Possibilities\n\nPart negotiator, part astrogator, and savvy in the ways of the galaxy beyond the " +
                              "Core Worlds, the Fringer is a jack-of-all-trades. He focuses on knowing how to find what he needs and how to get " +
                              "where he needs to go. He's got the gift of gab when it's time to talk, and the awareness and reflexes to maneuver " +
                              "away when it's time to run.";

            /* Talent Tree */
            TalentA1 = new GalaxyMapperTalent(true, 5);
            TalentA2 = new StreetSmartsTalent(true, 5);
            TalentA3 = new RapidRecoveryTalent(true, 5);
            TalentA4 = new StreetSmartsTalent(true, 5);
            TalentB1 = new SkilledJockeyTalent(new List<BaseEotETalent> { TalentA1 }, 10);
            TalentB2 = new GalaxyMapperTalent(new List<BaseEotETalent> { TalentB1, TalentC2 }, 10);
            TalentB3 = new GritTalent(new List<BaseEotETalent> { TalentA3, TalentB4 }, 10);
            TalentB4 = new ToughenedTalent(new List<BaseEotETalent> { TalentA4, TalentB3 }, 10);
            TalentC1 = new MasterStarhopperTalent(new List<BaseEotETalent> { TalentB1, TalentC2 }, 15);
            TalentC2 = new DefensiveDrivingTalent(new List<BaseEotETalent> { TalentB2, TalentC1 }, 15);
            TalentC3 = new RapidRecoveryTalent(new List<BaseEotETalent> { TalentB3 }, 15);
            TalentC4 = new DurableTalent(new List<BaseEotETalent> { TalentB4 }, 15);
            TalentD1 = new RapidRecoveryTalent(new List<BaseEotETalent> { TalentD2, TalentE1 }, 20);
            TalentD2 = new JumpUpTalent(new List<BaseEotETalent> { TalentD3 }, 20);
            TalentD3 = new GritTalent(new List<BaseEotETalent> { TalentC3 }, 20);
            TalentD4 = new KnockdownTalent(new List<BaseEotETalent> { TalentC4 }, 20);
            TalentE1 = new DedicationTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25);
            TalentE2 = new ToughenedTalent(new List<BaseEotETalent> { TalentD2, TalentE1 }, 25);
            TalentE3 = new DodgeTalent(new List<BaseEotETalent> { TalentE4 }, 25);
            TalentE4 = new DodgeTalent(new List<BaseEotETalent> { TalentD4 }, 25);

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }
        public DoctorSpecialization()
        {
            SpecName = "Doctor";
            SpecCareer = BaseEotECareer.EotECareers.COLONIST;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.COOL, BaseEotECareer.EotESkills.EDUCATION, BaseEotECareer.EotESkills.MEDICINE, BaseEotECareer.EotESkills.RESILIENCE };
            SpecDescription = "The Gift of Healing\n\nOf all the types of Colonists who come to the Outer Rim, Doctors probably have the " +
                              "easiest time finding employment. They are in high demand almost anywhere they go. Unfortunately, most of what " +
                              "they are asked to do involves patching up the wounds of the worst kind of beings.";

            /* Talent Tree */
            TalentA1 = new SurgeonTalent(true, 5);
            TalentA2 = new BactaSpecialistTalent(true, 5);
            TalentA3 = new GritTalent(true, 5);
            TalentA4 = new ResolveTalent(true, 5);
            TalentB1 = new StimApplicationTalent(new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 }, 10);
            TalentB2 = new GritTalent(new List<BaseEotETalent> { TalentB1, TalentB3 }, 10);
            TalentB3 = new SurgeonTalent(new List<BaseEotETalent> { TalentA3, TalentB2, TalentB4, TalentC3 }, 10);
            TalentB4 = new ResolveTalent(new List<BaseEotETalent> { TalentB3, TalentC4 }, 10);
            TalentC1 = new SurgeonTalent(new List<BaseEotETalent> { TalentB1, TalentC2, TalentD1 }, 15);
            TalentC2 = new GritTalent(new List<BaseEotETalent> { TalentC1, TalentC3, TalentD2 }, 15);
            TalentC3 = new BactaSpecialistTalent(new List<BaseEotETalent> { TalentB3, TalentC2, TalentD3 }, 15);
            TalentC4 = new PressurePointTalent(new List<BaseEotETalent> { TalentB4 }, 15);
            TalentD1 = new StimApplicationImprovedTalent(new List<BaseEotETalent> { TalentC1, TalentE1 }, 20);
            TalentD2 = new NaturalDoctorTalent(new List<BaseEotETalent> { TalentC2, TalentE2 }, 20);
            TalentD3 = new ToughenedTalent(new List<BaseEotETalent> { TalentC3, TalentE3 }, 20);
            TalentD4 = new AnatomyLessonsTalent(new List<BaseEotETalent> { TalentC4 }, 20);
            TalentE1 = new StimApplicationSupremeTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25);
            TalentE2 = new MasterDoctorTalent(new List<BaseEotETalent> { TalentE1, TalentD2, TalentE3 }, 25);
            TalentE3 = new DedicationTalent(new List<BaseEotETalent> { TalentD3, TalentE2 }, 25);
            TalentE4 = new DodgeTalent(new List<BaseEotETalent> { TalentD4 }, 25);

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }
        public PoliticoSpecialization()
        {
            SpecName = "Politico";
            SpecCareer = BaseEotECareer.EotECareers.COLONIST;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.CHARM, BaseEotECareer.EotESkills.COERCION, BaseEotECareer.EotESkills.DECEPTION, BaseEotECareer.EotESkills.COREWORLDS };
            SpecDescription = "The Gift of Leadership\n\nIf there is one thing a Politico knows how to do better than anyone else in the  " +
                              "galaxy, it's talking. He can talk to anyone about anything in any necessary way. What others accomplish with " +
                              "might and fear, a talented Politico may well achieve with a few well-placed words and a decent plan.";

            /* Talent Tree */
            TalentA1 = new KillWithKindnessTalent(true, 5);
            TalentA2 = new GritTalent(true, 5);
            TalentA3 = new PlausibleDeniabilityTalent(true, 5);
            TalentA4 = new ToughenedTalent(true, 5);
            TalentB1 = new InspiringRhetoricTalent(new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 }, 10);
            TalentB2 = new KillWithKindnessTalent(new List<BaseEotETalent> { TalentA2, TalentB1 }, 10);
            TalentB3 = new ScathingTiradeTalent(new List<BaseEotETalent> { TalentA3, TalentB4 }, 10);
            TalentB4 = new PlausibleDeniabilityTalent(new List<BaseEotETalent> { TalentA4, TalentB3, TalentC4 }, 10);
            TalentC1 = new DodgeTalent(new List<BaseEotETalent> { TalentB1, TalentD1 }, 15);
            TalentC2 = new InspiringRhetoricImprovedTalent(new List<BaseEotETalent> { TalentC1 }, 15);
            TalentC3 = new ScathingTiradeImprovedTalent(new List<BaseEotETalent> { TalentC4 }, 15);
            TalentC4 = new WellRoundedTalent(new List<BaseEotETalent> { TalentB4, TalentD4 }, 15);
            TalentD1 = new GritTalent(new List<BaseEotETalent> { TalentC1, TalentE1 }, 20);
            TalentD2 = new InspiringRhetoricSupremeTalent(new List<BaseEotETalent> { TalentC2 }, 20);
            TalentD3 = new ScathingTiradeSupremeTalent(new List<BaseEotETalent> { TalentC3 }, 20);
            TalentD4 = new NobodysFoolTalent(new List<BaseEotETalent> { TalentD4 }, 20);
            TalentE1 = new SteelyNervesTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25);
            TalentE2 = new DedicationTalent(new List<BaseEotETalent> { TalentE1, TalentE3 }, 25);
            TalentE3 = new NaturalCharmerTalent(new List<BaseEotETalent> { TalentE2, TalentE4 }, 25);
            TalentE4 = new IntensePresenceTalent(new List<BaseEotETalent> { TalentE4 }, 25);

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }
        public BodyguardSpecialization()
        {
            SpecName = "Bodyguard";
            SpecCareer = BaseEotECareer.EotECareers.HIREDGUN;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.GUNNERY, BaseEotECareer.EotESkills.PERCEPTION, BaseEotECareer.EotESkills.PILOTINGPLANETARY, BaseEotECareer.EotESkills.RANGEDHEAVY };
            SpecDescription = "Personal Defender\n\nHired Guns who choose the Bodyguard specialization are excellent choices for defending both " +
                              "people and places. They tend to be highly capable with all kinds of weaponry, extremely tough and savvy in combat, " +
                              "and exactly the right people to get behind when blaster fire starts flying.";

            /* Talent Tree */
            TalentA1 = new ToughenedTalent(true, 5);
            TalentA2 = new BarrageTalent(true, 5);
            TalentA3 = new DurableTalent(true, 5);
            TalentA4 = new GritTalent(true, 5);
            TalentB1 = new BodyGuardTalent(new List<BaseEotETalent> { TalentB2 }, 10);
            TalentB2 = new HardHeadedTalent(new List<BaseEotETalent> { TalentA2, TalentC2, TalentB3 }, 10);
            TalentB3 = new BarrageTalent(new List<BaseEotETalent> { TalentA3, TalentB2, TalentC3 }, 10);
            TalentB4 = new BraceTalent(new List<BaseEotETalent> { TalentB3 }, 10);
            TalentC1 = new BodyGuardTalent(new List<BaseEotETalent> { TalentB1 }, 15);
            TalentC2 = new SideStepTalent(new List<BaseEotETalent> { TalentB2, TalentC3, TalentD2 }, 15);
            TalentC3 = new DefensiveStanceTalent(new List<BaseEotETalent> { TalentB3, TalentC2, TalentD3 }, 15);
            TalentC4 = new BraceTalent(new List<BaseEotETalent> { TalentB4 }, 15);
            TalentD1 = new EnduringTalent(new List<BaseEotETalent> { TalentC1 }, 20);
            TalentD2 = new SideStepTalent(new List<BaseEotETalent> { TalentC2, TalentD3, TalentE2 }, 20);
            TalentD3 = new DefensiveStanceTalent(new List<BaseEotETalent> { TalentC3, TalentD2, TalentE3 }, 20);
            TalentD4 = new HardHeadedTalent(new List<BaseEotETalent> { TalentD3 }, 20);
            TalentE1 = new DedicationTalent(new List<BaseEotETalent> { TalentE2 }, 25);
            TalentE2 = new BarrageTalent(new List<BaseEotETalent> { TalentD2, TalentE3 }, 25);
            TalentE3 = new ToughenedTalent(new List<BaseEotETalent> { TalentD3, TalentE2 }, 25);
            TalentE4 = new HardHeadedImprovedTalent(new List<BaseEotETalent> { TalentD4 }, 25);

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }
        public MechanicSpecialization()
        {
            SpecName = "Mechanic";
            SpecCareer = BaseEotECareer.EotECareers.TECHNICIAN;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.BRAWL, BaseEotECareer.EotESkills.MECHANICS, BaseEotECareer.EotESkills.PILOTINGSPACE, BaseEotECareer.EotESkills.SKULDUGGERY };
            SpecDescription = "Making Stuff Work\n\nDepending on who is asked, Mechanics are either the glue that holds everything together or the " +
                              "grease that makes it all go. Most Mechanics would tell you they do both, and then get back to work.";

            /* Talent Tree */
            TalentA1 = new GearheadTalent(true, 5);
            TalentA2 = new ToughenedTalent(true, 5);
            TalentA3 = new FineTuningTalent(true, 5);
            TalentA4 = new SolidRepairsTalent(true, 5);
            TalentB1 = new RedundantSystemsTalent(new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 }, 10);
            TalentB2 = new SolidRepairsTalent(new List<BaseEotETalent> { TalentA2, TalentB1, TalentB3, TalentC2 }, 10);
            TalentB3 = new GearheadTalent(new List<BaseEotETalent> { TalentA3, TalentB2, TalentB4, TalentC3 }, 10);
            TalentB4 = new GritTalent(new List<BaseEotETalent> { TalentA4, TalentB3, TalentC4 }, 10);
            TalentC1 = new SolidRepairsTalent(new List<BaseEotETalent> { TalentB1, TalentC2, TalentD1 }, 15);
            TalentC2 = new EnduringTalent(new List<BaseEotETalent> { TalentB2, TalentC1, TalentC3, TalentD2 }, 15);
            TalentC3 = new BadMotivatorTalent(new List<BaseEotETalent> { TalentB3, TalentC2, TalentC4, TalentD3 }, 15);
            TalentC4 = new ToughenedTalent(new List<BaseEotETalent> { TalentB4, TalentC3, TalentD4 }, 15);
            TalentD1 = new ContraptionTalent(new List<BaseEotETalent> { TalentC1, TalentD2 }, 20);
            TalentD2 = new SolidRepairsTalent(new List<BaseEotETalent> { TalentC2, TalentD1, TalentD3 }, 20);
            TalentD3 = new FineTuningTalent(new List<BaseEotETalent> { TalentC3, TalentD2 }, 20);
            TalentD4 = new HardHeadedTalent(new List<BaseEotETalent> { TalentC4 }, 20);
            TalentE1 = new NaturalTinkererTalent(new List<BaseEotETalent> { TalentD1 }, 25);
            TalentE2 = new HoldTogetherTalent(new List<BaseEotETalent> { TalentD2 }, 25);
            TalentE3 = new DedicationTalent(new List<BaseEotETalent> { TalentD3 }, 25);
            TalentE4 = new HardHeadedImprovedTalent(new List<BaseEotETalent> { TalentD4 }, 25);

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }
        public ScholarSpecialization()
        {
            SpecName = "Scholar";
            SpecCareer = BaseEotECareer.EotECareers.COLONIST;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.OUTERRIM, BaseEotECareer.EotESkills.UNDERWORLD, BaseEotECareer.EotESkills.XENOLOGY, BaseEotECareer.EotESkills.PERCEPTION };
            SpecDescription = "The Gift of Knowledge\n\nAt first, the idea of a Scholar wandering with a bunch of ne'er-do-wells in the " +
                              "Outer Rim might seem a bit odd, if not downright ridiculous. However, with all of the dangers and wonders " +
                              "of \"a thousand thousand worlds,\" having someone around who actually knows something more than how to reload " +
                              "a heavy blaster could be exceedingly useful inder any number of circumstances. This is especially true when a " +
                              "group is faced with something truly unknown or needs to find something that simple tracking alone cannot locate.";

            /* Talent Tree */
            TalentA1 = new RespectedScholarTalent(true, 5);
            TalentA2 = new SpeaksBinaryTalent(true, 5);
            TalentA3 = new GritTalent(true, 5);
            TalentA4 = new BraceTalent(true, 5);
            TalentB1 = new ResearcherTalent(new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 }, 10);
            TalentB2 = new RespectedScholarTalent(new List<BaseEotETalent> { TalentA2, TalentB1 }, 10);
            TalentB3 = new ResolveTalent(new List<BaseEotETalent> { TalentA3, TalentB4 }, 10);
            TalentB4 = new ResearcherTalent(new List<BaseEotETalent> { TalentA4, TalentC4 }, 10);
            TalentC1 = new CodebreakerTalent(new List<BaseEotETalent> { TalentB1, TalentC2 }, 15);
            TalentC2 = new KnowledgeSpecializationTalent(new List<BaseEotETalent> { TalentC1, TalentD2 }, 15);
            TalentC3 = new NaturalScholarTalent(new List<BaseEotETalent> { TalentC4, TalentD3 }, 15);
            TalentC4 = new WellRoundedTalent(new List<BaseEotETalent> { TalentB4, TalentC3 }, 15);
            TalentD1 = new KnowledgeSpecializationTalent(new List<BaseEotETalent> { TalentD2, TalentE1 }, 20);
            TalentD2 = new IntenseFocusTalent(new List<BaseEotETalent> { TalentC2, TalentD1 }, 20);
            TalentD3 = new ConfidenceTalent(new List<BaseEotETalent> { TalentC3, TalentD4 }, 20);
            TalentD4 = new ResolveTalent(new List<BaseEotETalent> { TalentD3, TalentE4 }, 20);
            TalentE1 = new StrokeOfGeniusTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25);
            TalentE2 = new MentalFortressTalent(new List<BaseEotETalent> { TalentE1, TalentE3 }, 25);
            TalentE3 = new DedicationTalent(new List<BaseEotETalent> { TalentE2, TalentE4 }, 25);
            TalentE4 = new ToughenedTalent(new List<BaseEotETalent> { TalentD4, TalentE3 }, 25);

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }
        public MercenarySoldierSpecialization()
        {
            SpecName = "Mercenary Soldier";
            SpecCareer = BaseEotECareer.EotECareers.HIREDGUN;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.DISCIPLINE, BaseEotECareer.EotESkills.GUNNERY, BaseEotECareer.EotESkills.LEADERSHIP, BaseEotECareer.EotESkills.RANGEDHEAVY };
            SpecDescription = "Master of War\n\nIf the Marauder is the melee master, and the Bodyguard is the all around weapons and gear trooper, " +
                              "the Mercenary Soldier is the warfare expert. An adept of moth ranged combat and military tactics, he is a leader of " +
                              "warriors in combat and a deadly combatant himself.";

            /* Talent Tree */
            TalentA1 = new CommandTalent(true, 5);
            TalentA2 = new SecondWindTalent(true, 5);
            TalentA3 = new PointBlankTalent(true, 5);
            TalentA4 = new SideStepTalent(true, 5);
            TalentB1 = new SecondWindTalent(new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 }, 10);
            TalentB2 = new ConfidenceTalent(new List<BaseEotETalent> { TalentA2, TalentB1, TalentC2 }, 10);
            TalentB3 = new StrongArmTalent(new List<BaseEotETalent> { TalentA3, TalentB4, TalentC3 }, 10);
            TalentB4 = new PointBlankTalent(new List<BaseEotETalent> { TalentA4, TalentB3 }, 10);
            TalentC1 = new FieldCommanderTalent(new List<BaseEotETalent> { TalentB1, TalentC2 }, 15);
            TalentC2 = new CommandTalent(new List<BaseEotETalent> { TalentB2, TalentC1, TalentC3, TalentD2 }, 15);
            TalentC3 = new NaturalMarksmanTalent(new List<BaseEotETalent> { TalentB3, TalentC2, TalentC4, TalentD3 }, 15);
            TalentC4 = new SniperShotTalent(new List<BaseEotETalent> { TalentC3, TalentD4 }, 15);
            TalentD1 = new FieldCommanderImprovedTalent(new List<BaseEotETalent> { TalentC1 }, 20);
            TalentD2 = new GritTalent(new List<BaseEotETalent> { TalentC2, TalentE2 }, 20);
            TalentD3 = new ToughenedTalent(new List<BaseEotETalent> { TalentC3, TalentD4 }, 20);
            TalentD4 = new LethalBlowsTalent(new List<BaseEotETalent> { TalentC4, TalentD3, TalentE4 }, 20);
            TalentE1 = new DeadlyAccuracyTalent(new List<BaseEotETalent> { TalentE2 }, 25);
            TalentE2 = new TrueAimTalent(new List<BaseEotETalent> { TalentD2, TalentE3 }, 25);
            TalentE3 = new DedicationTalent(new List<BaseEotETalent> { TalentE2, TalentE4 }, 25);
            TalentE4 = new TrueAimTalent(new List<BaseEotETalent> { TalentD4, TalentE3 }, 25);

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }
        public OutlawTechSpecialization()
        {
            SpecName = "OutlawTech";
            SpecCareer = BaseEotECareer.EotECareers.TECHNICIAN;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.EDUCATION, BaseEotECareer.EotESkills.UNDERWORLD, BaseEotECareer.EotESkills.MECHANICS, BaseEotECareer.EotESkills.STREETWISE };
            SpecDescription = "Making Things Better\n\nOutlaw Techs are the specialists others call on when they want something out of the ordinary. A " +
                              "blaster that works beyond factory tolerances? No problem. A transponder that identifies a smuggler's freighter as a religious " +
                              "pilgrimage craft? It'll cost a few credits, but sure. A protocol droid altered to carry out an assassination? Just how big is " +
                              "that credit line, anyway?";

            /* Talent Tree */
            TalentA1 = new TinkererTalent(true, 5);
            TalentA2 = new UtinniTalent(true, 5);
            TalentA3 = new SpeaksBinaryTalent(true, 5);
            TalentA4 = new TinkererTalent(true, 5);
            TalentB1 = new SolidRepairsTalent(new List<BaseEotETalent> {  }, 10);
            TalentB2 = new GritTalent(new List<BaseEotETalent> {  }, 10);
            TalentB3 = new UtinniTalent(new List<BaseEotETalent> {  }, 10);
            TalentB4 = new ToughenedTalent(new List<BaseEotETalent> {  }, 10);
            TalentC1 = new UtilityBeltTalent(new List<BaseEotETalent> {  }, 15);
            TalentC2 = new SideStepTalent(new List<BaseEotETalent> {  }, 15);
            TalentC3 = new BraceTalent(new List<BaseEotETalent> {  }, 15);
            TalentC4 = new DefensiveStanceTalent(new List<BaseEotETalent> {  }, 15);
            TalentD1 = new JuryRiggedTalent(new List<BaseEotETalent> {  }, 20);
            TalentD2 = new SpeaksBinaryTalent(new List<BaseEotETalent> {  }, 20);
            TalentD3 = new InventorTalent(new List<BaseEotETalent> {  }, 20);
            TalentD4 = new JuryRiggedTalent(new List<BaseEotETalent> {  }, 20);
            TalentE1 = new InventorTalent(new List<BaseEotETalent> {  }, 25);
            TalentE2 = new DedicationTalent(new List<BaseEotETalent> {  }, 25);
            TalentE3 = new KnownSchematicTalent(new List<BaseEotETalent> {  }, 25);
            TalentE4 = new BraceTalent(new List<BaseEotETalent> {  }, 25);

            TalentB1.ParentTalents = new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 };
            TalentB2.ParentTalents = new List<BaseEotETalent> { TalentA2, TalentB1, TalentB3, TalentC2 };
            TalentB3.ParentTalents = new List<BaseEotETalent> { TalentA3, TalentB2, TalentB4, TalentC3 };
            TalentB4.ParentTalents = new List<BaseEotETalent> { TalentA4, TalentB3, TalentC4 };
            TalentC1.ParentTalents = new List<BaseEotETalent> { TalentB1, TalentC2, TalentD1 };
            TalentC2.ParentTalents = new List<BaseEotETalent> { TalentB2, TalentC1, TalentC3, TalentD2 };
            TalentC3.ParentTalents = new List<BaseEotETalent> { TalentB3, TalentC2, TalentC4, TalentD3 };
            TalentC4.ParentTalents = new List<BaseEotETalent> { TalentB4, TalentC3, TalentD4 };
            TalentD1.ParentTalents = new List<BaseEotETalent> { TalentC1, TalentD2 };
            TalentD2.ParentTalents = new List<BaseEotETalent> { TalentC2, TalentD1, TalentD3 };
            TalentD3.ParentTalents = new List<BaseEotETalent> { TalentC3, TalentD2, TalentE3 };
            TalentD4.ParentTalents = new List<BaseEotETalent> { TalentC4, TalentE4 };
            TalentE1.ParentTalents = new List<BaseEotETalent> { TalentD1 };
            TalentE2.ParentTalents = new List<BaseEotETalent> { TalentE1 };
            TalentE3.ParentTalents = new List<BaseEotETalent> { TalentD3, TalentE4 };
            TalentE4.ParentTalents = new List<BaseEotETalent> { TalentD4, TalentE3 };

            TalentA1.ChildTalents = new List<BaseEotETalent> { TalentB1 };
            TalentA2.ChildTalents = new List<BaseEotETalent> { TalentB2 };
            TalentA3.ChildTalents = new List<BaseEotETalent> { TalentB3 };
            TalentA4.ChildTalents = new List<BaseEotETalent> { TalentB4 };
            TalentB1.ChildTalents = new List<BaseEotETalent> { TalentB2, TalentC1 };
            TalentB2.ChildTalents = new List<BaseEotETalent> { TalentB1, TalentB3, TalentC2 };
            TalentB3.ChildTalents = new List<BaseEotETalent> { TalentB2, TalentB4, TalentC3 };
            TalentB4.ChildTalents = new List<BaseEotETalent> { TalentB3, TalentC4 };
            TalentC1.ChildTalents = new List<BaseEotETalent> { TalentB1, TalentC2, TalentB1 };
            TalentC2.ChildTalents = new List<BaseEotETalent> { TalentC1, TalentC3, TalentD2 };
            TalentC3.ChildTalents = new List<BaseEotETalent> { TalentB3, TalentC2, TalentD4, TalentC4 };
            TalentC4.ChildTalents = new List<BaseEotETalent> { TalentB4, TalentC3, TalentD4 };
            TalentD1.ChildTalents = new List<BaseEotETalent> { TalentC1, TalentD2, TalentE1 };
            TalentD2.ChildTalents = new List<BaseEotETalent> { TalentC2, TalentD1, TalentD3};
            TalentD3.ChildTalents = new List<BaseEotETalent> { TalentC3, TalentD2, TalentE3};
            TalentD4.ChildTalents = new List<BaseEotETalent> { TalentE4 };
            TalentE1.ChildTalents = new List<BaseEotETalent> { TalentE2 };
            TalentE2.ChildTalents = new List<BaseEotETalent> { };
            TalentE3.ChildTalents = new List<BaseEotETalent> { TalentE4 };
            TalentE4.ChildTalents = new List<BaseEotETalent> { TalentE3 };

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }
        public GadgeteerSpecialization()
        {
            SpecName = "Gadgeteer";
            SpecCareer = BaseEotECareer.EotECareers.BOUNTYHUNTER;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.BRAWL, BaseEotECareer.EotESkills.COERCION, BaseEotECareer.EotESkills.MECHANICS, BaseEotECareer.EotESkills.RANGEDLIGHT };
            SpecDescription = "Connoisseur of Tech\n\nConsidering how often a single Bounty Hunter finds himself faced with terrible " +
                              "odds (more often than not, an acquisition has friends or employees who work hard to protect him), it's " +
                              "not surprising how many specialize in high-tech gear and weapons. The Gadgeteer excels at presenting " +
                              "himself as a one-person battle force, at least for a short time. Using both the latest tech and his own " +
                              "personally modified gear, a Bounty Hunter with this specialization can be hard to stop.";

            /* Talent Tree */
            TalentA1 = new BraceTalent(true, 5);
            TalentA2 = new ToughenedTalent(true, 5);
            TalentA3 = new IntimidatingTalent(true, 5);
            TalentA4 = new DefensiveStanceTalent(true, 5);
            TalentB1 = new SpareClipTalent(new List<BaseEotETalent> {  }, 10);
            TalentB2 = new JuryRiggedTalent(new List<BaseEotETalent> {  }, 10);
            TalentB3 = new PointBlankTalent(new List<BaseEotETalent> {  }, 10);
            TalentB4 = new DisorientTalent(new List<BaseEotETalent> {  }, 10);
            TalentC1 = new ToughenedTalent(new List<BaseEotETalent> {  }, 15);
            TalentC2 = new ArmorMasterTalent(new List<BaseEotETalent> {  }, 15);
            TalentC3 = new NaturalEnforcerTalent(new List<BaseEotETalent> {  }, 15);
            TalentC4 = new StunningBlowTalent(new List<BaseEotETalent> {  }, 15);
            TalentD1 = new JuryRiggedTalent(new List<BaseEotETalent> {  }, 20);
            TalentD2 = new TinkererTalent(new List<BaseEotETalent> {  }, 20);
            TalentD3 = new DeadlyAccuracyTalent(new List<BaseEotETalent> {  }, 20);
            TalentD4 = new StunningBlowImprovedTalent(new List<BaseEotETalent> {  }, 20);
            TalentE1 = new IntimidatingTalent(new List<BaseEotETalent> {  }, 25);
            TalentE2 = new DedicationTalent(new List<BaseEotETalent> {  }, 25);
            TalentE3 = new ArmorMasterImprovedTalent(new List<BaseEotETalent> {  }, 25);
            TalentE4 = new CripplingBlowTalent(new List<BaseEotETalent> {  }, 25);

            TalentB1.ParentTalents = new List<BaseEotETalent> { TalentB2 };
            TalentB2.ParentTalents = new List<BaseEotETalent> { TalentA2 };
            TalentB3.ParentTalents = new List<BaseEotETalent> { TalentB2 };
            TalentB4.ParentTalents = new List<BaseEotETalent> { TalentA4 };
            TalentC1.ParentTalents = new List<BaseEotETalent> { TalentC2 };
            TalentC2.ParentTalents = new List<BaseEotETalent> { TalentB2 };
            TalentC3.ParentTalents = new List<BaseEotETalent> { TalentC2 };
            TalentC4.ParentTalents = new List<BaseEotETalent> { TalentB4 };
            TalentD1.ParentTalents = new List<BaseEotETalent> { TalentD2 };
            TalentD2.ParentTalents = new List<BaseEotETalent> { TalentC2 };
            TalentD3.ParentTalents = new List<BaseEotETalent> { TalentD2 };
            TalentD4.ParentTalents = new List<BaseEotETalent> { TalentC4 };
            TalentE1.ParentTalents = new List<BaseEotETalent> { TalentE2 };
            TalentE2.ParentTalents = new List<BaseEotETalent> { TalentD2 };
            TalentE3.ParentTalents = new List<BaseEotETalent> { TalentE2 };
            TalentE4.ParentTalents = new List<BaseEotETalent> { TalentD4 };

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }
        public SurvivalistSpecialization()
        {
            SpecName = "Survivalist";
            SpecCareer = BaseEotECareer.EotECareers.BOUNTYHUNTER;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.XENOLOGY, BaseEotECareer.EotESkills.PERCEPTION, BaseEotECareer.EotESkills.RESILIENCE, BaseEotECareer.EotESkills.SURVIVAL };
            SpecDescription = "Master of the Wild\n\nBeyond civilization, in the farthest reaches of the galaxy, there are places where " +
                              "few (if any) sentients have ever trodden the ground. Places like these are ideal hiding places for those " +
                              "fleeing the law or retribution for their actions. Places like these are where Bounty Hunters who specialize " +
                              "as Survivalists thrive. ";

            /* Talent Tree */
            TalentA1 = new ForagerTalent(true, 5);
            TalentA2 = new StalkerTalent(true, 5);
            TalentA3 = new OutdoorsmanTalent(true, 5);
            TalentA4 = new ExpertTrackerTalent(true, 5);
            TalentB1 = new OutdoorsmanTalent(new List<BaseEotETalent> {  }, 10);
            TalentB2 = new SwiftTalent(new List<BaseEotETalent> {  }, 10);
            TalentB3 = new HunterTalent(new List<BaseEotETalent> {  }, 10);
            TalentB4 = new SoftSpotTalent(new List<BaseEotETalent> {  }, 10);
            TalentC1 = new ToughenedTalent(new List<BaseEotETalent> {  }, 15);
            TalentC2 = new ExpertTrackerTalent(new List<BaseEotETalent> {  }, 15);
            TalentC3 = new StalkerTalent(new List<BaseEotETalent> {  }, 15);
            TalentC4 = new NaturalOutdoorsmanTalent(new List<BaseEotETalent> {  }, 15);
            TalentD1 = new ToughenedTalent(new List<BaseEotETalent> {  }, 20);
            TalentD2 = new HunterTalent(new List<BaseEotETalent> {  }, 20);
            TalentD3 = new ExpertTrackerTalent(new List<BaseEotETalent> {  }, 20);
            TalentD4 = new BloodedTalent(new List<BaseEotETalent> {  }, 20);
            TalentE1 = new EnduringTalent(new List<BaseEotETalent> {  }, 25);
            TalentE2 = new DedicationTalent(new List<BaseEotETalent> {  }, 25);
            TalentE3 = new GritTalent(new List<BaseEotETalent> {  }, 25);
            TalentE4 = new HeroicFortitudeTalent(new List<BaseEotETalent> {  }, 25);

            TalentB1.ParentTalents = new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 };
            TalentB2.ParentTalents = new List<BaseEotETalent> { TalentA2, TalentB1, TalentB3 };
            TalentB3.ParentTalents = new List<BaseEotETalent> { TalentA3, TalentB2, TalentB4, TalentC3 };
            TalentB4.ParentTalents = new List<BaseEotETalent> { TalentB3, TalentC4 };
            TalentC1.ParentTalents = new List<BaseEotETalent> { TalentB1 };
            TalentC2.ParentTalents = new List<BaseEotETalent> { TalentB2 };
            TalentC3.ParentTalents = new List<BaseEotETalent> { TalentB3, TalentC4 };
            TalentC4.ParentTalents = new List<BaseEotETalent> { TalentB4, TalentC3 };
            TalentD1.ParentTalents = new List<BaseEotETalent> { TalentC1, TalentE1 };
            TalentD2.ParentTalents = new List<BaseEotETalent> { TalentC2 };
            TalentD3.ParentTalents = new List<BaseEotETalent> { TalentC3, TalentE3 };
            TalentD4.ParentTalents = new List<BaseEotETalent> { TalentC4 };
            TalentE1.ParentTalents = new List<BaseEotETalent> { TalentD1, TalentE2 };
            TalentE2.ParentTalents = new List<BaseEotETalent> { TalentE1, TalentE3 };
            TalentE3.ParentTalents = new List<BaseEotETalent> { TalentE2, TalentD3 };
            TalentE4.ParentTalents = new List<BaseEotETalent> { TalentD4 };

            



            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }
        public TraderSpecialization()
        {
            SpecName = "Trader";
            SpecCareer = BaseEotECareer.EotECareers.EXPLORER;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.DECEPTION, BaseEotECareer.EotESkills.COREWORLDS, BaseEotECareer.EotESkills.UNDERWORLD, BaseEotECareer.EotESkills.NEGOTIATION };
            SpecDescription = "Discovering New Markets\n\nThose seeking to take what they discover as they explore the Outer Rim and beyond (and " +
                              "turn a serious profit from it) are Traders. For a Trader, a new planet represents nigh-infinite potential for " +
                              "resource exploitation, while a new culture or hidden community is a customer base just begging for his particular talents.";

            /* Talent Tree */
            TalentA1 = new KnowSomebodyTalent(true, 5);
            TalentA2 = new ConvincingDemeanorTalent(true, 5);
            TalentA3 = new WheelAndDealTalent(true, 5);
            TalentA4 = new SmoothTalkerTalent(true, 5);
            TalentB1 = new WheelAndDealTalent(new List<BaseEotETalent> { TalentA1 }, 10);
            TalentB2 = new GritTalent(new List<BaseEotETalent> { TalentB1 }, 10);
            TalentB3 = new SpareClipTalent(new List<BaseEotETalent> { TalentB2 }, 10);
            TalentB4 = new ToughenedTalent(new List<BaseEotETalent> { TalentB3 }, 10);
            TalentC1 = new KnowSomebodyTalent(new List<BaseEotETalent> { TalentB1 }, 15);
            TalentC2 = new NobodysFoolTalent(new List<BaseEotETalent> { TalentC1 }, 15);
            TalentC3 = new SmoothTalkerTalent(new List<BaseEotETalent> { TalentC2 }, 15);
            TalentC4 = new NobodysFoolTalent(new List<BaseEotETalent> { TalentC3 }, 15);
            TalentD1 = new WheelAndDealTalent(new List<BaseEotETalent> { TalentC1 }, 20);
            TalentD2 = new SteelyNervesTalent(new List<BaseEotETalent> { TalentD1, TalentD3 }, 20);
            TalentD3 = new BlackMarketContactsTalent(new List<BaseEotETalent> { TalentD2, TalentD4 }, 20);
            TalentD4 = new BlackMarketContactsTalent(new List<BaseEotETalent> { TalentD3, TalentE4 }, 20);
            TalentE1 = new KnowSomebodyTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25);
            TalentE2 = new NaturalNegotiatorTalent(new List<BaseEotETalent> { TalentE1, TalentE3 }, 25);
            TalentE3 = new DedicationTalent(new List<BaseEotETalent> { TalentE2, TalentE4 }, 25);
            TalentE4 = new MasterMerchantTalent(new List<BaseEotETalent> { TalentE3, TalentD4 }, 25);

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }