private void Start()
 {
     // Ensure the icon has been created
     _utilityWrapper = new UGUIMinimapUtilityWrapper(_minimapItem);
     _player = GameMainReferences.Instance.PlayerController.Entity;
     UpdateIcon();
     _targetEntity.OnEntityReset += OnEntityReset;
     _utilityWrapper.IconCanvasGroup.alpha = 1f;
 }
Пример #2
0
 public override void Initialise()
 {
     base.Initialise();
     _utilityWrapper = new UGUIMinimapUtilityWrapper(_minimapItem);
 }