//Called when the level is started public void StartLevel() { State = GameState.Start; GameGenerator.Instance.Restart(true); Ufo.EnterScene(); // GameGenerator.Instance.InitGeneration(); }
//Called when the level is started public void StartLevel() { State = GameState.Start; GameGenerator.Instance.Restart(true); Ufo.EnterScene(); // GameGenerator.Instance.InitGeneration(); }