Пример #1
0
        /*****************************************************/

        //Draw Game Items
        public void DrawItems()
        {
            Globe.drawGlobe(aspectRatio, cameraPosition, VenusRotation, VenusPosition, venus);

            #region Ammo
            for (int j = 0; j <= noBullets - 1; j++)
            {
                if (ufoBulletList[j].AmmoFlying)
                {
                    ufoBulletList[j].DrawAmmo(aspectRatio, cameraPosition);
                }
                if (BulletList[j].AmmoFlying)
                {
                    BulletList[j].DrawAmmo(aspectRatio, cameraPosition);
                }
            }
            ;
            #endregion

            #region Player
            // this if statement adds a flicker to the player when their hit
            if ((spawntimer >= spawninterval) || (spawntimer > 100 && spawntimer < 200) ||
                (spawntimer > 100 && spawntimer < 300) || (spawntimer > 500 && spawntimer < 700) ||
                (spawntimer > 900 && spawntimer < 1100) || (spawntimer > 1300 && spawntimer < 1500) ||
                (spawntimer > 1700 && spawntimer < 1900) || (spawntimer > 2100 && spawntimer < 2300))
            {
                play.DrawPlayer(aspectRatio, cameraPosition);
            }
            #endregion

            #region Asteroids

            #region Asteroid1
            for (int i = 0; i <= NumAsteroid1 - 1; i++)
            {
                if (asteroid1List[i].isAlive == true)
                {
                    asteroid1List[i].DrawAsteroid(aspectRatio, cameraPosition);
                }
            }
            ;
            #endregion

            #region Asteroid2
            for (int i = 0; i <= NumAsteroid2 - 1; i++)
            {
                if (asteroid2List[i].isAlive == true)
                {
                    asteroid2List[i].DrawAsteroid(aspectRatio, cameraPosition);
                }
            }
            ;
            #endregion

            #region Asteroid3
            for (int i = 0; i <= NumAsteroid3 - 1; i++)
            {
                if (asteroid3List[i].isAlive == true)
                {
                    asteroid3List[i].DrawAsteroid(aspectRatio, cameraPosition);
                }
            }
            ;
            #endregion
            #endregion

            #region UFO
            saucer.DrawUfo(aspectRatio, cameraPosition);
            #endregion
        }