private void OnTriggerExit2D(Collider2D co) { Player player = co.GetComponentInParent <Player>(); if (!player || !player.isAlive || player != Player.localPlayer) { return; } if (!ui) { ui = FindObjectOfType <UCE_UI_SharedInstance>(); } ui.Hide(); }
private void OnTriggerEnter(Collider co) { Player player = co.GetComponentInParent <Player>(); if (!player || !player.isAlive || player != Player.localPlayer) { return; } if (!ui) { ui = FindObjectOfType <UCE_UI_SharedInstance>(); } ui.Show(instanceCategory); }