Exemple #1
0
    private void OnTriggerExit2D(Collider2D co)
    {
        Player player = co.GetComponentInParent <Player>();

        if (!player || !player.isAlive || player != Player.localPlayer)
        {
            return;
        }

        if (!ui)
        {
            ui = FindObjectOfType <UCE_UI_SharedInstance>();
        }

        ui.Hide();
    }
    private void OnTriggerEnter(Collider co)
    {
        Player player = co.GetComponentInParent <Player>();

        if (!player || !player.isAlive || player != Player.localPlayer)
        {
            return;
        }

        if (!ui)
        {
            ui = FindObjectOfType <UCE_UI_SharedInstance>();
        }

        ui.Show(instanceCategory);
    }