/// <summary> /// only for Mobiles /// </summary> public NPCObjective(int id, int amount) { this._descr = null; this._type = TypeNpcObj.Mobile; this._id = id; this._amount = amount; }
/// <summary> /// for Mobiles/GameObj /// </summary> public NPCObjective(int id, int amount, TypeNpcObj typeObj, string description) { _id = id; _amount = amount; _type = typeObj; _descr = description; }
/// <summary> /// for Mobiles/GameObj /// </summary> public NPCObjective(int id, int amount, TypeNpcObj typeObj, string description) { this._descr = null; this._type = TypeNpcObj.Mobile; this._id = id; this._amount = amount; this._type = typeObj; this._descr = description; }
/// <summary> /// any type of objectives /// </summary> public void Add(int id, int amount, TypeNpcObj typeObj, string description) { Add(new NPCObjective(id, amount, typeObj, description)); }
/// <summary> /// any type of objectives /// </summary> public void Add( int id, int amount, TypeNpcObj typeObj, string description ) { Add( new NPCObjective( id, amount, typeObj, description ) ); }
/// <summary> /// for Mobiles/GameObj /// </summary> public NPCObjective( int id, int amount, TypeNpcObj typeObj, string description ) { this._descr = null; this._type = TypeNpcObj.Mobile; this._id = id; this._amount = amount; this._type = typeObj; this._descr = description; }
/// <summary> /// only for Mobiles /// </summary> public NPCObjective( int id, int amount ) { this._descr = null; this._type = TypeNpcObj.Mobile; this._id = id; this._amount = amount; }
/// <summary> /// for Mobiles/GameObj /// </summary> public NPCObjective( int id, int amount, TypeNpcObj typeObj, string description ) { _id = id; _amount = amount; _type = typeObj; _descr = description; }