Beispiel #1
0
 /// <summary>
 /// only for Mobiles
 /// </summary>
 public NPCObjective(int id, int amount)
 {
     this._descr  = null;
     this._type   = TypeNpcObj.Mobile;
     this._id     = id;
     this._amount = amount;
 }
Beispiel #2
0
 /// <summary>
 /// for Mobiles/GameObj
 /// </summary>
 public NPCObjective(int id, int amount, TypeNpcObj typeObj, string description)
 {
     _id     = id;
     _amount = amount;
     _type   = typeObj;
     _descr  = description;
 }
Beispiel #3
0
 /// <summary>
 /// for Mobiles/GameObj
 /// </summary>
 public NPCObjective(int id, int amount, TypeNpcObj typeObj, string description)
 {
     this._descr  = null;
     this._type   = TypeNpcObj.Mobile;
     this._id     = id;
     this._amount = amount;
     this._type   = typeObj;
     this._descr  = description;
 }
Beispiel #4
0
 /// <summary>
 /// any type of objectives
 /// </summary>
 public void Add(int id, int amount, TypeNpcObj typeObj, string description)
 {
     Add(new NPCObjective(id, amount, typeObj, description));
 }
Beispiel #5
0
 /// <summary>
 /// any type of objectives
 /// </summary>
 public void Add( int id, int amount, TypeNpcObj typeObj, string description )
 {
     Add( new NPCObjective( id, amount, typeObj, description ) );
 }
Beispiel #6
0
 /// <summary>
 /// for Mobiles/GameObj
 /// </summary>
 public NPCObjective( int id, int amount, TypeNpcObj typeObj, string description )
 {
     this._descr = null;
     this._type = TypeNpcObj.Mobile;
     this._id = id;
     this._amount = amount;
     this._type = typeObj;
     this._descr = description;
 }
Beispiel #7
0
 /// <summary>
 /// only for Mobiles
 /// </summary>
 public NPCObjective( int id, int amount )
 {
     this._descr = null;
     this._type = TypeNpcObj.Mobile;
     this._id = id;
     this._amount = amount;
 }
Beispiel #8
0
 /// <summary>
 /// for Mobiles/GameObj
 /// </summary>
 public NPCObjective( int id, int amount, TypeNpcObj typeObj, string description )
 {
     _id = id;
     _amount = amount;
     _type = typeObj;
     _descr = description;
 }