Пример #1
0
 public void SetBalans(TypeBalans type, int balans)
 {
     if (type == TypeBalans.Money)
     {
         TextMoney.text = balans.ToString();
     }
     if (type == TypeBalans.Crystal)
     {
         TextCrystal.text = balans.ToString();
     }
 }
Пример #2
0
    public int GetBalans(TypeBalans type)
    {
        switch (type)
        {
        case TypeBalans.Money:
        {
            return(money);
        }

        case TypeBalans.Crystal:
        {
            return(crystal);
        }

        default: return(0);
        }
    }
Пример #3
0
    public void ResetBalans(TypeBalans type)
    {
        switch (type)
        {
        case TypeBalans.Money:
        {
            TextMoney.text = "0";
            break;
        }

        case TypeBalans.Crystal:
        {
            TextCrystal.text = "0";
            break;
        }
        }
    }
Пример #4
0
    private void ResetBalans(TypeBalans type)
    {
        switch (type)
        {
        case TypeBalans.Money:
        {
            _walletUI.ResetBalans(TypeBalans.Money);
            money = 0;
            break;
        }

        case TypeBalans.Crystal:
        {
            _walletUI.ResetBalans(TypeBalans.Crystal);
            crystal = 0;
            break;
        }
        }
    }
Пример #5
0
    public void SetBalans(TypeBalans type, int balans)
    {
        switch (type)
        {
        case TypeBalans.Money:
        {
            money = balans;
            _walletUI.SetBalans(type, balans);
            break;
        }

        case TypeBalans.Crystal:
        {
            crystal = balans;
            _walletUI.SetBalans(type, balans);
            break;
        }

        default: break;
        }
    }
Пример #6
0
    private int AddBalans(TypeBalans type, int balans)
    {
        switch (type)
        {
        case TypeBalans.Money:
        {
            money += balans;
            _walletUI.SetBalans(TypeBalans.Money, money);
            return(money);
        }

        case TypeBalans.Crystal:
        {
            crystal += balans;
            _walletUI.SetBalans(TypeBalans.Crystal, crystal);
            return(crystal);
        }

        default: return(0);
        }
    }