public void SetTile(int2 position, Type.Overlay overlayType)
 {
     tilemaps["Overlay"].SetTile(
         new Vector3Int(position.x, position.y, 0),
         tiles[Info.Tile.overlayTileNames[overlayType]]
         );
 }
Пример #2
0
        public void SetupOverlay(int2 position, Type.Overlay overlayType)
        {
            if (Util.Map.OnMap(position))
            {
                Data.Cell cell = GetCell(position);
                cell.OverlayType = overlayType;

                SetCell(position, cell);
            }
        }
Пример #3
0
 public void SetupOverlay(int x, int y, Type.Overlay overlayType)
 {
     SetupOverlay(new int2(x, y), overlayType);
 }