public void SetTile(int2 position, Type.Overlay overlayType) { tilemaps["Overlay"].SetTile( new Vector3Int(position.x, position.y, 0), tiles[Info.Tile.overlayTileNames[overlayType]] ); }
public void SetupOverlay(int2 position, Type.Overlay overlayType) { if (Util.Map.OnMap(position)) { Data.Cell cell = GetCell(position); cell.OverlayType = overlayType; SetCell(position, cell); } }
public void SetupOverlay(int x, int y, Type.Overlay overlayType) { SetupOverlay(new int2(x, y), overlayType); }