Пример #1
0
    public void ClickTitle()
    {
        if (UICityFloorManager.Instance.isPlaying)
        {
            return;
        }

        if (content.transform.localScale.y == 0)
        {
            UICityFloorManager.Instance.isPlaying = true;
            content.GetComponent <TweenScale>().PlayForward();
        }
        else if (content.transform.localScale.y == 1f)
        {
            UICityFloorManager.Instance.isPlaying = true;
            content.GetComponent <TweenScale>().PlayReverse();
        }
        else
        {
            Debug.Log("isPlaying");
        }

//		else
//           click = true;
    }
Пример #2
0
    /// <summary>
    /// 显示定缺动画
    /// </summary>
    /// <param name="isshow"></param>
    /// <param name="text"></param>
    public void SetDingqueAnim(bool isshow, eFixedType ftype)
    {
        mDingQue.gameObject.SetActive(false);
        mTips.gameObject.SetActive(false);
        mDingqueAnim.gameObject.SetActive(isshow);
        string str = "";

        if (isshow)
        {
            string spname = "";
            switch (ftype)
            {
            case eFixedType.TIAO:
                spname = "tiao_big";
                str    = "条";
                break;

            case eFixedType.TONG:
                spname = "tong_big";
                str    = "筒";
                break;

            case eFixedType.WAN:
                spname = "wan_big";
                str    = "万";
                break;
            }
            mDingqueAnim.transform.position = mDingqueAnimRoot.position;
            mDingqueAnim.GetComponent <UISprite>().spriteName = spname;
            mDingqueAnim.ResetToBeginning();
            mDingqueAnim.PlayForward();
            iTween.MoveTo(mDingqueAnim.gameObject, iTween.Hash("position", mDingQue.transform.position, "time", 0.5f, "islocal", false, "easetype", iTween.EaseType.linear));
            DelayRun(0.51f, () =>
            {
                mDingqueAnim.gameObject.SetActive(false);
                SetDingqueShow(true, str);
            });
        }
    }