private void CreateTrigger(TweakableTrigger tweakable) { TweakableTriggerUI tweakableTriggerUI = UnityEngine.Object.Instantiate(m_prefabTrigger); tweakableTriggerUI.transform.SetParent(m_content, worldPositionStays: false); TweakableTriggerUI component = tweakableTriggerUI.GetComponent <TweakableTriggerUI>(); component.Init(tweakable); PostCreate(component); }
public void Init(TweakableTrigger tweakable) { base.TweakableObject = tweakable; base.TweakableName = tweakable.TweakableName; m_text.text = GetShortName(); }