void Awake() { tutorialManager = FindObjectOfType <TutorialMiniGameManager>(); manager = FindObjectOfType <TutorialTurnSystem>(); currentColor = GetComponent <Camera>().backgroundColor; //Getting the fixed bounds for the panning camera extents = CameraExtension.OrthographicBounds(Camera.main).extents; cameraSizeOffsetX = extents.x; cameraSizeOffsetY = extents.y; if (playerTransform == null && TutorialTurnSystem.players.Count > 0) { playerTransform = TutorialTurnSystem.players[0].transform; } }
void Awake() { playManager = FindObjectOfType <TutorialTurnSystem>(); deck.GetComponentInChildren <Button>().onClick.AddListener(DrawCard); deck.SetActive(true); }
void Awake() { playManager = GetComponent <TutorialTurnSystem>(); }